NPC Development Local
Offline 59.126.49.82:28015 checked 31d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on NPC Development Local?
NPC Development Local has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 33 days 5 hours ago the server made the world it is on now.
Player counts
How busy is NPC Development Local?
Last seen 31 days 10 hours ago, NPC Development Local is offline at the moment.
How does NPC Development Local rank against other Rust servers?
Ranked #16,967 on seven-day player hours, NPC Development Local is in the top 72% of all ranked servers.
Map and rules
Which map does NPC Development Local run?
A procedural map of size 1,000 with seed 12345, generated by the game, runs on NPC Development Local. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on NPC Development Local?
A gather rate is not given in the name NPC Development Local. The group limit is 8 players, which is the game's default. The server runs pve, other players cannot be fought. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does NPC Development Local run?
Rust network protocol 2633 and build 165217 is the build NPC Development Local runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is NPC Development Local online, and how reliable is it?
NPC Development Local is down just now; the last sighting was 31 days 10 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 25 September 2026.
Where is NPC Development Local located?
A region is not published for NPC Development Local. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 59.126.49.82:28015 is its address.
Tags
Which Rust Heatmap lists and filters include NPC Development Local?
These Rust Heatmap lists include NPC Development Local: Modded Rust servers, by live population and Best Rust PvE servers. These are the filters that return it on the list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on NPC Development Local mean?
These are the tags NPC Development Local publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp5 (Max players): Slot count: 5; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs165217 (Build): The game build here is 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join NPC Development Local?
To join by console, open it with F1 in Rust and enter client.connect 59.126.49.82:28015. Or press Launch Rust on this page, which connects you through Steam.