Pugnugnu
Offline 57.129.61.179:28015 checked 39d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Pugnugnu?
Its rhythm cannot yet be told: too few of Pugnugnu's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 46 days 9 hours ago the server made the world it is on now.
Population
How busy is Pugnugnu?
Last seen 39 days 14 hours ago, Pugnugnu is offline at the moment.
How does Pugnugnu rank against other Rust servers?
Ranked #13,254 on seven-day player hours, Pugnugnu is in the top – of all ranked servers.
Rules and settings
Which map does Pugnugnu run?
Pugnugnu runs a procedural map, which the game generates.
What are the rules and settings on Pugnugnu?
A gather rate is not given in the name Pugnugnu. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Pugnugnu run?
Rust network protocol 2633 and build 164530 is the build Pugnugnu runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Pugnugnu online, and how reliable is it?
Pugnugnu is down just now; the last sighting was 39 days 14 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 19 September 2026.
Where is Pugnugnu located?
Nothing about a region comes from Pugnugnu. Rust Heatmap shows the location a server states. It does not look up the machine's location. 57.129.61.179:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Pugnugnu?
The Rust Heatmap lists that Pugnugnu fits are: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on Pugnugnu mean?
The game's server browser reads the tags Pugnugnu publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Your game must match protocol 2633 to get in; cs164530 (Build): The game build here is 164530; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Pugnugnu?
To join by console, open it with F1 in Rust and enter client.connect 57.129.61.179:28015. Or press Launch Rust on this page, which connects you through Steam.