Matt's Rust
Online 54.39.51.107:30000 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Matt's Rust?
Its rhythm cannot yet be told: too few of Matt's Rust's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 27 days 20 hours ago the server made the world it is on now.
Population
How busy is Matt's Rust?
Of 40 slots on Matt's Rust, 0 are in use right now. A seven-day average of 0 players.
How does Matt's Rust rank against other Rust servers?
Player hours over seven days put Matt's Rust at #15,276, in the top 69% of ranked servers.
Settings and rules
Which map does Matt's Rust run?
The map on Matt's Rust is procedural, size 3,000 with seed 1679882896, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Matt's Rust?
A gather rate is not given in the name Matt's Rust. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Matt's Rust run?
Rust network protocol 2634 and build 167781 on Linux is what Matt's Rust runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Matt's Rust online, and how reliable is it?
The server is up at the moment: Matt's Rust is online. The uptime it reports puts the last restart at about 8 days 7 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 2 October 2026.
Where is Matt's Rust located?
Nothing about a region comes from Matt's Rust. Rust Heatmap shows the location a server states. It does not look up the machine's location. 54.39.51.107:30000 is its address.
Does Matt's Rust run smoothly?
The last 48 hours brought an average of 182 server fps and a floor of 157. The world held as many as 45,731 entities, buildings and deployables included. The highest memory use was 2,474 MB. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include Matt's Rust?
The Rust Heatmap lists that Matt's Rust fits are: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Matt's Rust mean?
The game's server browser reads the tags Matt's Rust publishes: gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): Slot count: 40; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Matt's Rust?
Enter client.connect 54.39.51.107:30000 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.