US Testing Server
Online NA 54.39.102.131:28015 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 01:31 UTC13d ago | 0° | – | running | 0 |
| Thu 15 Oct, 09:31 UTC14d ago | 0° | – | 0.7 days | 0 |
| Wed 14 Oct, 17:31 UTC15d ago | 0° | – | 0.7 days | 0 |
| Wed 14 Oct, 01:31 UTC15d ago | 0° | – | 0.7 days | 0 |
| Tue 13 Oct, 01:45 UTC16d ago | 0° | – | 1 days | 0 |
| Sun 27 Sep, 05:22 UTC32d ago | 0° | – | 15.8 days | 0 |
| Sat 26 Sep, 20:53 UTC32d ago | 0° | – | 0.4 days | 0 |
| Sat 26 Sep, 02:25 UTC33d ago | 0° | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on US Testing Server?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on US Testing Server?
There is no next wipe to predict on US Testing Server, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 13 days 16 hours ago.
Player counts
How busy is US Testing Server?
The current count for US Testing Server is 0 players. The average across the last seven days is 0 players.
How does US Testing Server rank against other Rust servers?
Top 69% of ranked servers and #1,502 in North America: that is US Testing Server at #15,327 for player hours over seven days.
Settings and rules
Which map does US Testing Server run?
A procedural map of size 3,700 with seed 1337, generated by the game, runs on US Testing Server. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called Custom Map.
What are the rules and settings on US Testing Server?
A gather rate is not given in the name US Testing Server. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does US Testing Server run?
The build on US Testing Server is Rust network protocol 2634 and build 167584, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is US Testing Server online, and how reliable is it?
Online now: US Testing Server. Its reported uptime dates the last restart to about 5 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 25 September 2026.
Where is US Testing Server located?
With its NA tag, US Testing Server lists itself in North America. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 54.39.102.131:28015.
Does US Testing Server run smoothly?
The last 48 hours brought an average of 20 server fps and a floor of 20. Buildings, deployables and the rest of the world came to as much as 69,605 entities. At its peak it held 2,225 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include US Testing Server?
The Rust Heatmap lists that US Testing Server fits are: Modded Rust servers, by live population and North America server heatmap. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on US Testing Server mean?
gmrust (Game mode): Survival in the standard Rust form; mp0 (Max players): The slot count is 0; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167584 (Build): Build 167584; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; NA (North America): North America is where the server browser puts it are the tags US Testing Server publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join US Testing Server?
To join by console, open it with F1 in Rust and enter client.connect 54.39.102.131:28015. Or press Launch Rust on this page, which connects you through Steam.