US Testing Server
Online NA 54.39.102.131:22015 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:00 UTC6d ago | 0° | – | running | 0 |
| Thu 15 Oct, 23:30 UTC13d ago | 0° | – | 6.8 days | 0 |
| Thu 15 Oct, 07:30 UTC14d ago | 0° | – | 0.7 days | 0 |
| Wed 14 Oct, 15:30 UTC14d ago | 0° | – | 0.7 days | 0 |
| Tue 13 Oct, 23:30 UTC15d ago | 0° | – | 0.7 days | 0 |
| Tue 13 Oct, 01:51 UTC16d ago | 0° | – | 0.9 days | 0 |
| Sun 27 Sep, 04:33 UTC32d ago | 0° | – | 15.9 days | 0 |
| Sat 26 Sep, 20:49 UTC32d ago | 0° | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on US Testing Server?
At their busiest, its recent wipes averaged 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on US Testing Server?
No next wipe can be predicted: US Testing Server wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 6 days 20 hours ago the server made the world it is on now.
Population
How busy is US Testing Server?
0 players are connected to US Testing Server at the moment. The average across the last seven days is 0 players.
How does US Testing Server rank against other Rust servers?
Seven-day player hours place US Testing Server at #15,335, in the top 69% of ranked servers; within North America it is #1,505.
Settings and rules
Which map does US Testing Server run?
The map on US Testing Server is procedural, size 1,024 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. The map is called CraggyIsland.
What are the rules and settings on US Testing Server?
The name US Testing Server does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does US Testing Server run?
Rust network protocol 2634 and build 167584 on Windows is what US Testing Server runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is US Testing Server online, and how reliable is it?
Online now: US Testing Server. The uptime it reports puts the last restart at about 3 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 26 September 2026.
Where is US Testing Server located?
With its NA tag, US Testing Server lists itself in North America. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 54.39.102.131:22015.
Does US Testing Server run smoothly?
It averaged 20 server fps over the last 48 hours, with a low of 19. Entities peaked at 2,991, counting buildings, deployables and all the rest of the world. The highest memory use was 711 MB. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include US Testing Server?
The Rust Heatmap lists that US Testing Server fits are: Modded Rust servers, by live population and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on US Testing Server mean?
The game's server browser reads the tags US Testing Server publishes: gmrust (Game mode): Survival in the standard Rust form; mp0 (Max players): Slot count: 0; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167584 (Build): Build 167584; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; NA (North America): North America is where the server browser puts it. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join US Testing Server?
Press F1 in Rust to open the console, then enter client.connect 54.39.102.131:22015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.