US Testing Server
Online NA 54.39.102.131:21015 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 21:30 UTC13d ago | 0° | – | running | 0 |
| Wed 14 Oct, 21:21 UTC14d ago | 0° | – | 1 days | 0 |
| Wed 14 Oct, 13:30 UTC15d ago | 0° | – | 0.3 days | 0 |
| Tue 13 Oct, 13:21 UTC16d ago | 0° | – | 1 days | 0 |
| Tue 13 Oct, 01:44 UTC16d ago | 0° | – | 0.5 days | 0 |
| Sat 26 Sep, 20:50 UTC32d ago | 0° | – | 16.2 days | 0 |
| Fri 25 Sep, 23:26 UTC33d ago | 0° | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on US Testing Server?
The average peak across its recent wipes is 0 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on US Testing Server?
No next wipe can be predicted: US Testing Server wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 13 days 17 hours ago.
Population
How busy is US Testing Server?
As of this refresh, US Testing Server shows 0 players. The average across the last seven days is 0 players.
How does US Testing Server rank against other Rust servers?
On player hours over the last seven days, US Testing Server is #15,335 globally (top 69%) and #1,505 in North America.
Settings and rules
Which map does US Testing Server run?
The map on US Testing Server is procedural, size 1,024 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named CraggyIsland.
What are the rules and settings on US Testing Server?
No gather rate appears in the name US Testing Server. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does US Testing Server run?
Rust network protocol 2634 and build 167584 is the build US Testing Server runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is US Testing Server online, and how reliable is it?
The server is up at the moment: US Testing Server is online. About 3 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 25 September 2026.
Where is US Testing Server located?
In North America, US Testing Server lists itself with the NA tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. 54.39.102.131:21015 is its address.
Does US Testing Server run smoothly?
It averaged 20 server fps over the last 48 hours, with a low of 18. The world held as many as 2,900 entities, buildings and deployables included. At its peak it held 632 MB of memory. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include US Testing Server?
Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that US Testing Server fits. Filtering the list by Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on US Testing Server mean?
The game's server browser reads the tags US Testing Server publishes: gmrust (Game mode): Rust survival, standard rules; mp0 (Max players): The slot count is 0; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167584 (Build): The game build here is 167584; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; NA (North America): In the server browser it sits under North America. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join US Testing Server?
To join by console, open it with F1 in Rust and enter client.connect 54.39.102.131:21015. Or press Launch Rust on this page, which connects you through Steam.