Rust HeatmapInfrared · players
IR live Players103,775 Servers11,888 Warm3,956 Fresh wipes · 3h413 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

RUSTTEMA | DEV

Online 54.38.113.236:28115 checked 9m ago

quad moddedcarbon
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 19:00flare: a wipe in that hourThu 17:00
0
7-day average
peak –
#15,310
rank
top 69%
8d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 9m ago

Li2Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 69% of all ranked servers, and #615 of the quad servers (top 74%). Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co -Us Mondays
NA · quad · 6 on average
0 / 300
[RU] Кубань PVP [Solo/Duo/Trio/Quad]
EU · quad · 6 on average
6 / 60
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10
EU · quad · biweekly · 6 on average
7 / 80
Geležinis Miškas
quad · 6 on average
9 / 99
LusoTuga Prime | EU | Vanilla | Biweekly
EU · quad · biweekly · 3 on average
1 / 100
0 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on RUSTTEMA | DEV?

Its rhythm cannot yet be told: too few of RUSTTEMA | DEV's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 8 days 1 hours ago.

Population

How busy is RUSTTEMA | DEV?

RUSTTEMA | DEV currently has 0 of its 50 slots filled. The average across the last seven days is 0 players.

How does RUSTTEMA | DEV rank against other Rust servers?

The top 69% of ranked servers includes RUSTTEMA | DEV, at #15,310 for player hours over the last seven days. Ranked against other quad servers, it comes in at #615.

Rules and settings

Which map does RUSTTEMA | DEV run?

The game generates the procedural map on RUSTTEMA | DEV.

What are the rules and settings on RUSTTEMA | DEV?

No gather rate appears in the name RUSTTEMA | DEV. 4 players is the maximum group size (quad). survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does RUSTTEMA | DEV run?

The build on RUSTTEMA | DEV is Rust network protocol 2634 and build 167781, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is RUSTTEMA | DEV online, and how reliable is it?

The server is up at the moment: RUSTTEMA | DEV is online. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 21 October 2026.

Where is RUSTTEMA | DEV located?

No region is published by RUSTTEMA | DEV. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 54.38.113.236:28115 is its address.

Lists and filters

Which Rust Heatmap lists and filters include RUSTTEMA | DEV?

The Rust Heatmap lists that RUSTTEMA | DEV fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Last wipe: In the last 2 weeks.

What do the server tags on RUSTTEMA | DEV mean?

gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): Slot count: 50; ts4 (Group limit): A team holds no more than 4; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags RUSTTEMA | DEV publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join RUSTTEMA | DEV?

To join by console, open it with F1 in Rust and enter client.connect 54.38.113.236:28115. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts4,^z,^y

Game

gmrust
Game mode Rust survival, standard rules.
mp50
Max players Slot count: 50.
ts4
Group limit A team holds no more than 4.
v2634
Protocol To join, run the same version: game protocol 2634.
cs167781
Build This build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.