RUSTTEMA | DEV
Online 54.38.113.236:28115 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, and #615 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on RUSTTEMA | DEV?
Its rhythm cannot yet be told: too few of RUSTTEMA | DEV's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 8 days 1 hours ago.
Population
How busy is RUSTTEMA | DEV?
RUSTTEMA | DEV currently has 0 of its 50 slots filled. The average across the last seven days is 0 players.
How does RUSTTEMA | DEV rank against other Rust servers?
The top 69% of ranked servers includes RUSTTEMA | DEV, at #15,310 for player hours over the last seven days. Ranked against other quad servers, it comes in at #615.
Rules and settings
Which map does RUSTTEMA | DEV run?
The game generates the procedural map on RUSTTEMA | DEV.
What are the rules and settings on RUSTTEMA | DEV?
No gather rate appears in the name RUSTTEMA | DEV. 4 players is the maximum group size (quad). survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does RUSTTEMA | DEV run?
The build on RUSTTEMA | DEV is Rust network protocol 2634 and build 167781, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is RUSTTEMA | DEV online, and how reliable is it?
The server is up at the moment: RUSTTEMA | DEV is online. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 21 October 2026.
Where is RUSTTEMA | DEV located?
No region is published by RUSTTEMA | DEV. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 54.38.113.236:28115 is its address.
Lists and filters
Which Rust Heatmap lists and filters include RUSTTEMA | DEV?
The Rust Heatmap lists that RUSTTEMA | DEV fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Last wipe: In the last 2 weeks.
What do the server tags on RUSTTEMA | DEV mean?
gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): Slot count: 50; ts4 (Group limit): A team holds no more than 4; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags RUSTTEMA | DEV publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join RUSTTEMA | DEV?
To join by console, open it with F1 in Rust and enter client.connect 54.38.113.236:28115. Or press Launch Rust on this page, which connects you through Steam.