FLYING TURBANS 2X - Minicopter / Helicopter Training
Online 54.37.245.131:29015 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 32 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 02:52 UTC10d ago | 2° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on FLYING TURBANS 2X - Minicopter / Helicopter Training?
Its recent wipes drew an average peak of 2 players. 32 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on FLYING TURBANS 2X - Minicopter / Helicopter Training?
FLYING TURBANS 2X - Minicopter / Helicopter Training has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 10 days 10 hours ago.
Player counts
How busy is FLYING TURBANS 2X - Minicopter / Helicopter Training?
Of 100 slots on FLYING TURBANS 2X - Minicopter / Helicopter Training, 0 are in use right now. Averaged over the past week: 0 players, peaking at 1.
How does FLYING TURBANS 2X - Minicopter / Helicopter Training rank against other Rust servers?
Player hours over seven days put FLYING TURBANS 2X - Minicopter / Helicopter Training at #15,167, in the top 68% of ranked servers.
Settings and rules
Which map does FLYING TURBANS 2X - Minicopter / Helicopter Training run?
FLYING TURBANS 2X - Minicopter / Helicopter Training runs a procedural map of size 4,000 with seed 987644432, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on FLYING TURBANS 2X - Minicopter / Helicopter Training?
According to its name, FLYING TURBANS 2X - Minicopter / Helicopter Training has a 2x gather rate. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does FLYING TURBANS 2X - Minicopter / Helicopter Training run?
The build on FLYING TURBANS 2X - Minicopter / Helicopter Training is Rust network protocol 2634 and build 167781, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is FLYING TURBANS 2X - Minicopter / Helicopter Training online, and how reliable is it?
Right now FLYING TURBANS 2X - Minicopter / Helicopter Training shows as online. Its reported uptime dates the last restart to about 10 days 9 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is FLYING TURBANS 2X - Minicopter / Helicopter Training located?
A region is not published for FLYING TURBANS 2X - Minicopter / Helicopter Training. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 54.37.245.131:29015 is its address.
Does FLYING TURBANS 2X - Minicopter / Helicopter Training run smoothly?
The last 48 hours brought an average of 138 server fps and a floor of 122. The world held as many as 91,169 entities, buildings and deployables included. The highest memory use was 4,931 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include FLYING TURBANS 2X - Minicopter / Helicopter Training?
The Rust Heatmap lists that FLYING TURBANS 2X - Minicopter / Helicopter Training fits are: 2x Rust servers and Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.
What do the server tags on FLYING TURBANS 2X - Minicopter / Helicopter Training mean?
These are the tags FLYING TURBANS 2X - Minicopter / Helicopter Training publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): The slot count is 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join FLYING TURBANS 2X - Minicopter / Helicopter Training?
To join by console, open it with F1 in Rust and enter client.connect 54.37.245.131:29015. Or press Launch Rust on this page, which connects you through Steam. https://turbans.gg is where its website is.