[EU] SINMAS STAGING Livestock
Online 54.36.179.224:28015 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 11:26 UTC11h ago | – | – | running | 0 |
| Wed 28 Oct, 10:59 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 15:03 UTC2d ago | 1° | – | 0.8 days | 0 |
| Sun 18 Oct, 18:59 UTC11d ago | 0° | – | 8.8 days | 0 |
| Mon 28 Sep, 08:10 UTC31d ago | 3° | halved by day 4 | 20.5 days | 0 |
| Thu 24 Sep, 18:08 UTC35d ago | 3° | halved by day 2 | 3.6 days | 0 |
| Thu 17 Sep, 12:36 UTC42d ago | 2° | held half | 7.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [EU] SINMAS STAGING Livestock?
Its recent wipes drew an average peak of 1 players. 3 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 33% of its recent wipes. By day 3 it was below half in the wipes that did not hold.
What is the wipe schedule on [EU] SINMAS STAGING Livestock?
Wipes come at irregular times on [EU] SINMAS STAGING Livestock, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 11 hours ago.
Player counts
How busy is [EU] SINMAS STAGING Livestock?
The current population of [EU] SINMAS STAGING Livestock is 0, against 50 slots. A seven-day average of 0 players, with a peak of 1. Its busiest point in the last 48 hours was 12:00 UTC, averaging 0 players.
How does [EU] SINMAS STAGING Livestock rank against other Rust servers?
Ranked #6,908 on seven-day player hours, [EU] SINMAS STAGING Livestock is in the top 31% of all ranked servers.
Rules and settings
Which map does [EU] SINMAS STAGING Livestock run?
[EU] SINMAS STAGING Livestock runs a procedural map of size 3,400 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. The name of the map is: Custom Map.
What are the rules and settings on [EU] SINMAS STAGING Livestock?
The name [EU] SINMAS STAGING Livestock does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does [EU] SINMAS STAGING Livestock run?
The build on [EU] SINMAS STAGING Livestock is Rust network protocol 2636 and build 169635, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is [EU] SINMAS STAGING Livestock online, and how reliable is it?
Right now [EU] SINMAS STAGING Livestock shows as online. About 9 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is [EU] SINMAS STAGING Livestock located?
The name of [EU] SINMAS STAGING Livestock points to Europe, though no region tag is published. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 54.36.179.224:28015.
Does [EU] SINMAS STAGING Livestock run smoothly?
It averaged 30 server fps over the last 48 hours, with a low of 30. Entities peaked at 85,000, counting buildings, deployables and all the rest of the world. At its peak it held 2,396 MB of memory. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include [EU] SINMAS STAGING Livestock?
These Rust Heatmap lists include [EU] SINMAS STAGING Livestock: EU Rust servers, busiest first and Modded Rust servers, by live population. Filtering the list by Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours brings it up.
What do the server tags on [EU] SINMAS STAGING Livestock mean?
gmvanilla (Game mode): The vanilla survival game; mp50 (Max players): This server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2636 (Protocol): Your game must match protocol 2636 to get in; cs169635 (Build): Build 169635; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags [EU] SINMAS STAGING Livestock publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join [EU] SINMAS STAGING Livestock?
To join by console, open it with F1 in Rust and enter client.connect 54.36.179.224:28015. Or press Launch Rust on this page, which connects you through Steam. You can find it online at https://sinmas.eu.