Rust HeatmapInfrared · players
IR live Players73,690 Servers11,765 Warm3,473 Fresh wipes · 3h215 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

[EU] SINMAS STAGING Livestock

Online 54.36.179.224:28015 checked 10m ago

vanillamoddedcarbon
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Wed 00:00flare: a wipe in that hourThu 21:00
0
7-day average
peak 1
#6,908
rank
top 31%
11h ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 10m ago

Li2Players

AveragePeakWipe
00.250.50.75100:0009:0019:0003:0012:0021:00Wiped Wed 28 Oct, 10:59 UTCWIPEWiped Thu 29 Oct, 11:26 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

Server fpsWipe
01020304000:0009:0019:0003:0012:0021:00Wiped Wed 28 Oct, 10:59 UTCWIPEWiped Thu 29 Oct, 11:26 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.4 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 3

The first 48 hours of its last wipes

Tue 27 OctSun 18 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 11:26 UTC11h ago – – running 0
Wed 28 Oct, 10:59 UTC1d ago – – – 0
Tue 27 Oct, 15:03 UTC2d ago 1 – 0.8 days 0
Sun 18 Oct, 18:59 UTC11d ago 0 – 8.8 days 0
Mon 28 Sep, 08:10 UTC31d ago 3 halved by day 4 20.5 days 0
Thu 24 Sep, 18:08 UTC35d ago 3 halved by day 2 3.6 days 0
Thu 17 Sep, 12:36 UTC42d ago 2 held half 7.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
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120 / 100
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66 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
21 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
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RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
274 / 310
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
11 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on [EU] SINMAS STAGING Livestock?

Its recent wipes drew an average peak of 1 players. 3 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 33% of its recent wipes. By day 3 it was below half in the wipes that did not hold.

What is the wipe schedule on [EU] SINMAS STAGING Livestock?

Wipes come at irregular times on [EU] SINMAS STAGING Livestock, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 11 hours ago.

Player counts

How busy is [EU] SINMAS STAGING Livestock?

The current population of [EU] SINMAS STAGING Livestock is 0, against 50 slots. A seven-day average of 0 players, with a peak of 1. Its busiest point in the last 48 hours was 12:00 UTC, averaging 0 players.

How does [EU] SINMAS STAGING Livestock rank against other Rust servers?

Ranked #6,908 on seven-day player hours, [EU] SINMAS STAGING Livestock is in the top 31% of all ranked servers.

Rules and settings

Which map does [EU] SINMAS STAGING Livestock run?

[EU] SINMAS STAGING Livestock runs a procedural map of size 3,400 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. The name of the map is: Custom Map.

What are the rules and settings on [EU] SINMAS STAGING Livestock?

The name [EU] SINMAS STAGING Livestock does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does [EU] SINMAS STAGING Livestock run?

The build on [EU] SINMAS STAGING Livestock is Rust network protocol 2636 and build 169635, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is [EU] SINMAS STAGING Livestock online, and how reliable is it?

Right now [EU] SINMAS STAGING Livestock shows as online. About 9 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 13 September 2026.

Where is [EU] SINMAS STAGING Livestock located?

The name of [EU] SINMAS STAGING Livestock points to Europe, though no region tag is published. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 54.36.179.224:28015.

Does [EU] SINMAS STAGING Livestock run smoothly?

It averaged 30 server fps over the last 48 hours, with a low of 30. Entities peaked at 85,000, counting buildings, deployables and all the rest of the world. At its peak it held 2,396 MB of memory. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include [EU] SINMAS STAGING Livestock?

These Rust Heatmap lists include [EU] SINMAS STAGING Livestock: EU Rust servers, busiest first and Modded Rust servers, by live population. Filtering the list by Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours brings it up.

What do the server tags on [EU] SINMAS STAGING Livestock mean?

gmvanilla (Game mode): The vanilla survival game; mp50 (Max players): This server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2636 (Protocol): Your game must match protocol 2636 to get in; cs169635 (Build): Build 169635; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags [EU] SINMAS STAGING Livestock publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join [EU] SINMAS STAGING Livestock?

To join by console, open it with F1 in Rust and enter client.connect 54.36.179.224:28015. Or press Launch Rust on this page, which connects you through Steam. You can find it online at https://sinmas.eu.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2636,^z,^y,^v,gmvanilla,cs169635,ts8

Game

gmvanilla
Game mode The vanilla survival game.
mp50
Max players This server has 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2636
Protocol Your game must match protocol 2636 to get in.
cs169635
Build Build 169635.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.