Rust HeatmapInfrared · players
IR live Players39,471 Servers11,695 Warm2,990 Fresh wipes · 3h89 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–125° · slots

WARRIOR-RO | EU/RO | Vanilla+ | Biweekly

Online 51.89.8.206:28015 checked 8m ago

moddedoxide
Sp1 · players now 0/ 125
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 2°
Tue 03:00flare: a wipe in that hourThu 00:00
0
7-day average
peak 6
#4,620
rank
top 21%
3d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 8m ago

Li2Players

AveragePeak
00.511.5203:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Li3Server performance

010020030040003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 5 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 07:06 UTC3d ago 6 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
33 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
16 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
2 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 78 on average
51 / 700

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on WARRIOR-RO | EU/RO | Vanilla+ | Biweekly?

At their busiest, its recent wipes averaged 6 players. 5 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on WARRIOR-RO | EU/RO | Vanilla+ | Biweekly?

Its rhythm cannot yet be told: too few of WARRIOR-RO | EU/RO | Vanilla+ | Biweekly's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 3 days 15 hours ago the server made the world it is on now.

Population

How busy is WARRIOR-RO | EU/RO | Vanilla+ | Biweekly?

Of 125 slots on WARRIOR-RO | EU/RO | Vanilla+ | Biweekly, 0 are in use right now. The average across the last seven days is 0 players; the peak reached 6. Look at 19:00 UTC for the last 48 hours: that hour averaged 2 players.

How does WARRIOR-RO | EU/RO | Vanilla+ | Biweekly rank against other Rust servers?

Ranked #4,620 on seven-day player hours, WARRIOR-RO | EU/RO | Vanilla+ | Biweekly is in the top 21% of all ranked servers.

Rules and settings

Which map does WARRIOR-RO | EU/RO | Vanilla+ | Biweekly run?

The game generates the procedural map on WARRIOR-RO | EU/RO | Vanilla+ | Biweekly, which has size 4,000.

What are the rules and settings on WARRIOR-RO | EU/RO | Vanilla+ | Biweekly?

No gather rate appears in the name WARRIOR-RO | EU/RO | Vanilla+ | Biweekly. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does WARRIOR-RO | EU/RO | Vanilla+ | Biweekly run?

Rust network protocol 2635 and build 168909 is the build WARRIOR-RO | EU/RO | Vanilla+ | Biweekly runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is WARRIOR-RO | EU/RO | Vanilla+ | Biweekly online, and how reliable is it?

The server is up at the moment: WARRIOR-RO | EU/RO | Vanilla+ | Biweekly is online. The uptime it reports puts the last restart at about 3 days 13 hours ago. It was up 143 of 144 hours across the last 6 full days, or 99% of the time. It first appears in Rust Heatmap records on 22 October 2026.

Where is WARRIOR-RO | EU/RO | Vanilla+ | Biweekly located?

By its name, WARRIOR-RO | EU/RO | Vanilla+ | Biweekly points to Europe, and it publishes no region tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 51.89.8.206:28015.

Does WARRIOR-RO | EU/RO | Vanilla+ | Biweekly run smoothly?

It averaged 230 server fps over the last 48 hours, with a low of 218. The world held as many as 94,864 entities, buildings and deployables included. Memory use reached 3,686 MB at most. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include WARRIOR-RO | EU/RO | Vanilla+ | Biweekly?

The Rust Heatmap lists that WARRIOR-RO | EU/RO | Vanilla+ | Biweekly fits are: EU Rust servers, busiest first and Modded Rust servers, by live population. These are the filters that return it on the list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on WARRIOR-RO | EU/RO | Vanilla+ | Biweekly mean?

The game's server browser reads the tags WARRIOR-RO | EU/RO | Vanilla+ | Biweekly publishes: gmrust (Game mode): Rust survival, standard rules; mp125 (Max players): Slot count: 125; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join WARRIOR-RO | EU/RO | Vanilla+ | Biweekly?

Press F1 in Rust to open the console, then enter client.connect 51.89.8.206:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp125
Max players Slot count: 125.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build This build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.