Rust HeatmapInfrared · players
IR live Players89,289 Servers11,829 Warm4,008 Fresh wipes · 3h28 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–5° · slots

CSE Network | Rust | DEV

Offline EU 51.83.197.88:28015 checked 5d ago

trio biweekly wipes moddedcarbon
Sp1 · players now 0/ 5
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,373
rank
top 69% · #2574 in EU
9d ago
last wipe
biweekly schedule
4d 4h
next wipe
Mon 2 Nov, 00:08 UTC
UTC checked 5d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep21 Oct23 Oct26 Oct28 Oct

Top 69% of all ranked servers, top 88% in EU, and #525 of the trio servers (top 84%). Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 00:08 UTC, in 4d 4h. Its biweekly schedule tag · low confidence

1
wipe-day peak
players, last three wipes

Coming wipes

4d 4h
Mon 2 Nov, 00:08 UTC
7d 23h
Thu 5 Nov, 19:00 UTC
FW
18d 4h
Mon 16 Nov, 00:08 UTC
32d 4h
Mon 30 Nov, 00:08 UTC
35d 23h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 00:08 UTC9d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rust Planet|VANILLA +|WIPE 28.10
EU · trio · biweekly · 1 on average
0 / 500
Rustafied.com - EU Trio
EU · trio · biweekly · 83 on average
42 / 100
CZ/SK #Začátečníci#
EU · trio · biweekly · 2 on average
1 / 50
RustSpain.com | EU Trio Mondays
EU · trio · weekly · 60 on average
184 / 200
404 RUST SOLO/DUO/TRIO | ЧТ | ДЛЯ НОВИЧКОВ 22.10
EU · trio · monthly · 15 on average
8 / 550
404 RUST SOLO/DUO/TRIO | СБ | ДЛЯ НОВИЧКОВ 24.10
EU · trio · monthly · 15 on average
9 / 550

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on CSE Network | Rust | DEV?

Its recent wipes drew an average peak of 1 players. 19 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on CSE Network | Rust | DEV?

The prediction follows its tag, as too few of CSE Network | Rust | DEV's wipes are on record to confirm the schedule. Monday 2 November at 00:08 UTC is when its next wipe is due. The world it runs now dates from 9 days 19 hours ago. Its tags state a wipe every two weeks.

Player counts

How busy is CSE Network | Rust | DEV?

Last seen 5 days 7 hours ago, CSE Network | Rust | DEV is offline at the moment. A seven-day average of 0 players.

How does CSE Network | Rust | DEV rank against other Rust servers?

Top 69% of ranked servers and #2,574 in Europe: that is CSE Network | Rust | DEV at #15,373 for player hours over seven days. The trio group puts it at #525.

Rules and settings

Which map does CSE Network | Rust | DEV run?

The game generates the procedural map on CSE Network | Rust | DEV.

What are the rules and settings on CSE Network | Rust | DEV?

No gather rate appears in the name CSE Network | Rust | DEV. Player groups are capped at 3 (trio). survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does CSE Network | Rust | DEV run?

The build on CSE Network | Rust | DEV is Rust network protocol 2635 and build 168909, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is CSE Network | Rust | DEV online, and how reliable is it?

CSE Network | Rust | DEV is down just now; the last sighting was 5 days 7 hours ago. 15 of 168 hours up over the last 7 full days, which is 9%. Rust Heatmap has had it on record since 15 September 2026.

Where is CSE Network | Rust | DEV located?

With its EU tag, CSE Network | Rust | DEV lists itself in Europe. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 51.83.197.88:28015.

Lists and filters

Which Rust Heatmap lists and filters include CSE Network | Rust | DEV?

These Rust Heatmap lists include CSE Network | Rust | DEV: Trio Rust servers, EU Rust servers, busiest first and Modded Rust servers, by live population. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What do the server tags on CSE Network | Rust | DEV mean?

The game's server browser reads the tags CSE Network | Rust | DEV publishes: gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): The slot count is 5; ts3 (Group limit): A team holds no more than 3; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks the server wipes; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): In the server browser it sits under Europe. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join CSE Network | Rust | DEV?

Press F1 in Rust to open the console, then enter client.connect 51.83.197.88:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp5,ptrak,$r?,v2635,^z,^y,^b,EU,gmrust,cs168909,ts3

Game

gmrust
Game mode Survival in the standard Rust form.
mp5
Max players The slot count is 5.
ts3
Group limit A team holds no more than 3.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon The plugin framework in use is Carbon.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.