Rust @ ServerProject.net
Online 51.83.172.143:29028 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 30% of all ranked servers, and #379 of the quad servers (top 46%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:48 UTC18d ago | 1° | – | running | 1 |
| Thu 8 Oct, 18:37 UTC20d ago | 1° | held half | 2.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Rust @ ServerProject.net?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 0 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.
What is the wipe schedule on Rust @ ServerProject.net?
Its rhythm cannot yet be told: too few of Rust @ ServerProject.net's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 18 days 1 hours ago.
Population
How busy is Rust @ ServerProject.net?
Of 500 slots on Rust @ ServerProject.net, 0 are in use right now. A seven-day average of 0 players, with a peak of 1. Look at 23:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Rust @ ServerProject.net rank against other Rust servers?
Ranked #6,668 on seven-day player hours, Rust @ ServerProject.net is in the top 30% of all ranked servers. Ranked against other quad servers, it comes in at #379.
Map and rules
Which map does Rust @ ServerProject.net run?
Rust @ ServerProject.net runs a procedural map of size 3,000 with seed 11124, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Rust @ ServerProject.net?
The name Rust @ ServerProject.net does not specify a gather rate. 4 players is the maximum group size (quad). The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Rust @ ServerProject.net run?
The build on Rust @ ServerProject.net is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Rust @ ServerProject.net online, and how reliable is it?
Online now: Rust @ ServerProject.net. The uptime it reports puts the last restart at about 7 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is Rust @ ServerProject.net located?
Nothing about a region comes from Rust @ ServerProject.net. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 51.83.172.143:29028.
Does Rust @ ServerProject.net run smoothly?
Average server fps over the last 48 hours was 60; it never dropped below 60. Entities peaked at 51,251, counting buildings, deployables and all the rest of the world. The highest memory use was 2,005 MB. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include Rust @ ServerProject.net?
Modded Rust servers, by live population are the Rust Heatmap lists that Rust @ ServerProject.net fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad brings it up.
What do the server tags on Rust @ ServerProject.net mean?
The game's server browser reads the tags Rust @ ServerProject.net publishes: gmrust (Game mode): Survival in the standard Rust form; mp500 (Max players): Slot count: 500; ts4 (Group limit): Teams cap at 4; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Rust @ ServerProject.net?
Enter client.connect 51.83.172.143:29028 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. https://ServerProject.net/en is where its website is.