Rust @ ServerProject.net
Offline 51.83.172.143:29004 checked 16d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers, and #603 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Rust @ ServerProject.net?
Its rhythm cannot yet be told: too few of Rust @ ServerProject.net's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 45 days 14 hours ago the server made the world it is on now.
Player counts
How busy is Rust @ ServerProject.net?
The last time Rust @ ServerProject.net was seen was 16 days 7 hours ago, and it is offline now.
How does Rust @ ServerProject.net rank against other Rust servers?
Ranked #15,479 on seven-day player hours, Rust @ ServerProject.net is in the top 71% of all ranked servers. The quad group puts it at #603.
Settings and rules
Which map does Rust @ ServerProject.net run?
A procedural map of size 3,000 with seed 11124, generated by the game, runs on Rust @ ServerProject.net. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Rust @ ServerProject.net?
No gather rate appears in the name Rust @ ServerProject.net. A group can have at most 4 players (quad). The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Rust @ ServerProject.net run?
Rust network protocol 2633 and build 163794 is the build Rust @ ServerProject.net runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Rust @ ServerProject.net online, and how reliable is it?
Rust @ ServerProject.net is down just now; the last sighting was 16 days 7 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 13 September 2026.
Where is Rust @ ServerProject.net located?
Nothing about a region comes from Rust @ ServerProject.net. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 51.83.172.143:29004.
Tags
Which Rust Heatmap lists and filters include Rust @ ServerProject.net?
These Rust Heatmap lists include Rust @ ServerProject.net: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad brings it up.
What do the server tags on Rust @ ServerProject.net mean?
gmrust (Game mode): Survival in the standard Rust form; mp30 (Max players): Slot count: 30; ts4 (Group limit): Teams cap at 4; v2633 (Protocol): To join, run the same version: game protocol 2633; cs163794 (Build): This build is 163794; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Rust @ ServerProject.net publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Rust @ ServerProject.net?
Enter client.connect 51.83.172.143:29004 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. https://ServerProject.net/en is where its website is.