A Shockbyte Rust Server
Online 51.81.176.81:28015 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 02:51 UTC6d ago | 1°+1 queue | – | running | 0 |
| Sat 17 Oct, 17:34 UTC11d ago | 1° | held half | 4.4 days | 1 |
| Thu 15 Oct, 18:10 UTC13d ago | 1° | – | 2 days | 1 |
| Sun 11 Oct, 17:18 UTC17d ago | 1° | held half | 4 days | 0 |
| Sun 11 Oct, 09:22 UTC17d ago | 1° | – | 0.3 days | 0 |
| Fri 9 Oct, 08:42 UTC19d ago | 1° | held half | 2 days | 1 |
| Thu 8 Oct, 06:25 UTC20d ago | 1° | – | 1.1 days | 0 |
| Tue 6 Oct, 22:24 UTC22d ago | 1° | – | 1.3 days | 0 |
| Tue 6 Oct, 05:55 UTC22d ago | 1° | – | 0.7 days | 1 |
| Mon 5 Oct, 05:02 UTC23d ago | 1° | – | 1 days | 0 |
| Sun 4 Oct, 04:07 UTC24d ago | 1° | – | 1 days | 0 |
| Thu 1 Oct, 18:39 UTC FW27d ago | 1° | held half | 2.4 days | 0 |
| Tue 29 Sep, 22:04 UTC29d ago | 1° | – | 1.9 days | 1 |
| Mon 28 Sep, 21:43 UTC30d ago | 1° | – | 1 days | 0 |
| Sun 27 Sep, 17:23 UTC31d ago | 1° | – | 1.2 days | 0 |
| Sat 26 Sep, 02:27 UTC32d ago | 1° | – | 1.6 days | 1 |
| Thu 24 Sep, 17:57 UTC34d ago | 1° | – | 1.4 days | 0 |
| Thu 24 Sep, 01:38 UTC35d ago | 1° | – | 0.7 days | 0 |
| Wed 23 Sep, 18:19 UTC35d ago | 1° | – | 0.3 days | 0 |
| Wed 23 Sep, 07:20 UTC35d ago | 1° | – | 0.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on A Shockbyte Rust Server?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe the crowd peaked, and 1 more were queued. Above half the peak until the next wipe: that held in 100% of its recent wipes.
What is the wipe schedule on A Shockbyte Rust Server?
There is no next wipe to predict on A Shockbyte Rust Server, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 13 days 7 hours ago.
Population
How busy is A Shockbyte Rust Server?
A Shockbyte Rust Server currently has 0 of its 1 slots filled. The average across the last seven days is 0 players; the peak reached 1. Look at 17:00 UTC for the last 48 hours: that hour averaged 1 players.
How does A Shockbyte Rust Server rank against other Rust servers?
Player hours over seven days put A Shockbyte Rust Server at #5,431, in the top 24% of ranked servers.
Settings and rules
Which map does A Shockbyte Rust Server run?
The map on A Shockbyte Rust Server is procedural, size 3,500 with seed 471471404, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on A Shockbyte Rust Server?
The name A Shockbyte Rust Server does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. You will find it under Community in the server browser; it is a community server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does A Shockbyte Rust Server run?
Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is A Shockbyte Rust Server online, and how reliable is it?
The server is up at the moment: A Shockbyte Rust Server is online. The uptime it reports puts the last restart at about 4 days 20 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is A Shockbyte Rust Server located?
No region is published by A Shockbyte Rust Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 51.81.176.81:28015 is its address.
Does A Shockbyte Rust Server run smoothly?
Average server fps over the last 48 hours was 233; it never dropped below 214. Buildings, deployables and the rest of the world came to as much as 65,222 entities. Memory use reached 4,359 MB at most. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include A Shockbyte Rust Server?
Best Rust community servers are the Rust Heatmap lists that A Shockbyte Rust Server fits. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on A Shockbyte Rust Server mean?
gmrust (Game mode): Survival in the standard Rust form; mp1 (Max players): This server has 1 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set are the tags A Shockbyte Rust Server publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join A Shockbyte Rust Server?
Press F1 in Rust to open the console, then enter client.connect 51.81.176.81:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.