A Shockbyte x Discord Production Rust Server
Offline 51.38.155.197:20194 checked 20d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on A Shockbyte x Discord Production Rust Server?
A Shockbyte x Discord Production Rust Server has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 21 days 20 hours ago.
Player counts
How busy is A Shockbyte x Discord Production Rust Server?
Last seen 20 days 17 hours ago, A Shockbyte x Discord Production Rust Server is offline at the moment.
How does A Shockbyte x Discord Production Rust Server rank against other Rust servers?
Player hours over seven days put A Shockbyte x Discord Production Rust Server at #15,848, in the top 72% of ranked servers.
Map and rules
Which map does A Shockbyte x Discord Production Rust Server run?
The game generates the procedural map on A Shockbyte x Discord Production Rust Server.
What are the rules and settings on A Shockbyte x Discord Production Rust Server?
A gather rate is not given in the name A Shockbyte x Discord Production Rust Server. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it under Community. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does A Shockbyte x Discord Production Rust Server run?
Rust network protocol 2634 and build 167231 on Linux is what A Shockbyte x Discord Production Rust Server runs. To join, your game must match the protocol; Steam handles the update.
Is A Shockbyte x Discord Production Rust Server online, and how reliable is it?
Offline at the moment: A Shockbyte x Discord Production Rust Server was last seen 20 days 17 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 8 October 2026.
Where is A Shockbyte x Discord Production Rust Server located?
No region is published by A Shockbyte x Discord Production Rust Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 51.38.155.197:20194.
Lists and filters
Which Rust Heatmap lists and filters include A Shockbyte x Discord Production Rust Server?
Best Rust community servers are the Rust Heatmap lists that A Shockbyte x Discord Production Rust Server fits. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on A Shockbyte x Discord Production Rust Server mean?
These are the tags A Shockbyte x Discord Production Rust Server publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167231 (Build): The game build here is 167231; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join A Shockbyte x Discord Production Rust Server?
To join by console, open it with F1 in Rust and enter client.connect 51.38.155.197:20194. Or press Launch Rust on this page, which connects you through Steam.