Rust HeatmapInfrared · players
IR live Players74,645 Servers11,830 Warm3,703 Fresh wipes · 3h224 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

[ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos

Online 51.210.222.116:28215 checked 8m ago

vanillamoddedcarbonpve
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 12°
Tue 14:00flare: a wipe in that hourThu 12:00
4
7-day average
peak 15
#1,538
rank
top 7%
13d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 8m ago

Li2Players

AveragePeak
0510152014:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Li3Server performance

01020304014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep4 Oct10 Oct17 Oct23 Oct29 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7.9 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
7
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctTue 29 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 15, 3 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 13:57 UTC13d ago 15 – running 4
Thu 1 Oct, 17:53 UTC FW27d ago 5 held half 13.8 days 0
Tue 29 Sep, 17:20 UTC29d ago 2 held half 2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 253 on average
132 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 243 on average
224 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 107 on average
32 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 58 on average
95 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
groups of 30+ · monthly · 54 on average
28 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 50 on average
56 / 100

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

Its recent wipes drew an average peak of 7 players. The crowd on the latest wipe reached its peak 3 hours in. Half the peak was held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

Wipes come at irregular times on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 13 days 23 hours ago the server made the world it is on now.

Population

How busy is [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

Of 50 slots on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos, 0 are in use right now. The average across the last seven days is 4 players; the peak reached 15. Its busiest point in the last 48 hours was 22:00 UTC, averaging 11 players.

How does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos rank against other Rust servers?

Player hours over seven days put [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos at #1,538, in the top 7% of ranked servers.

Rules and settings

Which map does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos run?

A procedural map of size 4,500 with seed 1337, generated by the game, runs on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos. From this page you can view the map on RustMaps, since the same size and seed give the same map. The name of the map is: ESP RUSTANOOBS PVE.

What are the rules and settings on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

A gather rate is not given in the name [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos. A maximum of 20 players is allowed per group. The server runs pve, other players cannot be fought. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos run?

Rust network protocol 2635 and build 168909 on Linux is what [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos runs. To join, your game must match the protocol; Steam handles the update.

Is [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos online, and how reliable is it?

Right now [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos shows as online. About 6 hours ago is when it last restarted, by its own uptime figure. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 28 September 2026.

Where is [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos located?

Nothing about a region comes from [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos. Rust Heatmap shows the location a server states. It does not look up the machine's location. 51.210.222.116:28215 is its address.

Does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos run smoothly?

Average server fps over the last 48 hours was 30; it never dropped below 24. Buildings, deployables and the rest of the world came to as much as 179,764 entities. The highest memory use was 6,768 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

These Rust Heatmap lists include [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos: Beginner and noob Rust servers, Rust servers with zombies in the name, Modded Rust servers, by live population and Best Rust PvE servers. Filtering the list by Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.

What do the server tags on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos mean?

The game's server browser reads the tags [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos publishes: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): This server has 50 slots; ts20 (Group limit): A team holds no more than 20; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): The world provides the danger, since players do not fight each other; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

Enter client.connect 51.210.222.116:28215 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. https://discord.com/invite/G77FHayXCR is where its website is.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^p,^v,gmvanilla,cs168909,ts20

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players This server has 50 slots.
ts20
Group limit A team holds no more than 20.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build This build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^p
PvE The world provides the danger, since players do not fight each other.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.