Rust HeatmapInfrared · players
IR live Players97,045 Servers11,869 Warm3,902 Fresh wipes · 3h396 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

[ESP] PRUEBAS DEVCORE

Offline 51.210.222.116:28015 checked 11d ago

vanillamoddedcarbonpve
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,325
rank
top 70%
14d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 11d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep3 Oct8 Oct14 Oct19 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.2 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 15 OctThu 15 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 11:32 UTC14d ago 1 – running 0
Thu 15 Oct, 05:25 UTC14d ago 1 – 0.3 days 1
Wed 14 Oct, 12:05 UTC15d ago 1 – 0.7 days 0
Thu 8 Oct, 21:45 UTC20d ago 1 held half 5.6 days 0
Mon 28 Sep, 08:27 UTC31d ago 1 halved by day 1 10.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 254 on average
170 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 243 on average
299 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 107 on average
56 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 58 on average
64 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
groups of 30+ · monthly · 54 on average
36 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 49 on average
80 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on [ESP] PRUEBAS DEVCORE?

At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.

What is the wipe schedule on [ESP] PRUEBAS DEVCORE?

There is no next wipe to predict on [ESP] PRUEBAS DEVCORE, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 14 days 4 hours ago the server made the world it is on now.

Player counts

How busy is [ESP] PRUEBAS DEVCORE?

Last seen 11 days 17 hours ago, [ESP] PRUEBAS DEVCORE is offline at the moment.

How does [ESP] PRUEBAS DEVCORE rank against other Rust servers?

Player hours over seven days put [ESP] PRUEBAS DEVCORE at #15,325, in the top 70% of ranked servers.

Settings and rules

Which map does [ESP] PRUEBAS DEVCORE run?

[ESP] PRUEBAS DEVCORE runs a procedural map of size 4,500 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named ESP RUSTANOOBS PVE.

What are the rules and settings on [ESP] PRUEBAS DEVCORE?

The name [ESP] PRUEBAS DEVCORE does not specify a gather rate. A maximum of 20 players is allowed per group. The server runs pve, no combat against other players. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does [ESP] PRUEBAS DEVCORE run?

Rust network protocol 2634 and build 167781 is the build [ESP] PRUEBAS DEVCORE runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is [ESP] PRUEBAS DEVCORE online, and how reliable is it?

Last seen 11 days 17 hours ago, [ESP] PRUEBAS DEVCORE is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 28 September 2026.

Where is [ESP] PRUEBAS DEVCORE located?

No region is published by [ESP] PRUEBAS DEVCORE. Rust Heatmap shows the location a server states. It does not look up the machine's location. 51.210.222.116:28015 is its address.

Tags

Which Rust Heatmap lists and filters include [ESP] PRUEBAS DEVCORE?

The Rust Heatmap lists that [ESP] PRUEBAS DEVCORE fits are: Modded Rust servers, by live population and Best Rust PvE servers. Filtering the list by Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.

What do the server tags on [ESP] PRUEBAS DEVCORE mean?

The game's server browser reads the tags [ESP] PRUEBAS DEVCORE publishes: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): This server has 50 slots; ts20 (Group limit): The team limit is 20; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): PvE: the danger is the world, not other players; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join [ESP] PRUEBAS DEVCORE?

To join by console, open it with F1 in Rust and enter client.connect 51.210.222.116:28015. Or press Launch Rust on this page, which connects you through Steam. The server's site sits at https://discord.com/invite/G77FHayXCR.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^p,^v,gmvanilla,cs167781,ts20

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players This server has 50 slots.
ts20
Group limit The team limit is 20.
v2634
Protocol To join, run the same version: game protocol 2634.
cs167781
Build The game build here is 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^p
PvE PvE: the danger is the world, not other players.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.