QUICK TEST
Online EU 51.195.88.143:20520 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 30% of all ranked servers, top 67% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 20:59 UTC6d ago | 0° | – | running | 0 |
| Sun 18 Oct, 18:42 UTC10d ago | 2° | halved by day 1 | 4.1 days | 0 |
| Sun 18 Oct, 09:19 UTC11d ago | 3° | – | 0.4 days | 0 |
| Sat 17 Oct, 19:04 UTC11d ago | 3° | – | 0.6 days | 0 |
| Sun 11 Oct, 08:47 UTC18d ago | 1° | halved by day 2 | 6.4 days | 0 |
| Sat 3 Oct, 02:07 UTC26d ago | 0° | – | 8.3 days | 0 |
| Fri 25 Sep, 12:02 UTC34d ago | 0° | – | 7.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on QUICK TEST?
The average peak across its recent wipes is 2 players. The crowd on the latest wipe reached its peak 0 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.5.
What is the wipe schedule on QUICK TEST?
There is no next wipe to predict on QUICK TEST, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 6 days 19 hours ago.
Player counts
How busy is QUICK TEST?
The current population of QUICK TEST is 1, against 200 slots. A seven-day average of 0 players, with a peak of 3. Look at 15:00 UTC for the last 48 hours: that hour averaged 2 players.
How does QUICK TEST rank against other Rust servers?
Top 30% of ranked servers and #1,959 in Europe: that is QUICK TEST at #6,778 for player hours over seven days.
Rules and settings
Which map does QUICK TEST run?
QUICK TEST runs a procedural map of size 3,500 with seed 2110746573, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on QUICK TEST?
No gather rate appears in the name QUICK TEST. 40 players is the cap for groups. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does QUICK TEST run?
Rust network protocol 2635 and build 168909 is the build QUICK TEST runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is QUICK TEST online, and how reliable is it?
Online now: QUICK TEST. Its reported uptime dates the last restart to about 1 hours ago. 148 of 168 hours up over the last 7 full days, which is 88%. Rust Heatmap has had it on record since 13 September 2026.
Where is QUICK TEST located?
The EU tag is how QUICK TEST lists itself in Europe. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 51.195.88.143:20520.
Does QUICK TEST run smoothly?
It averaged 63 server fps over the last 48 hours, with a low of 58. Buildings, deployables and the rest of the world came to as much as 45,034 entities. The highest memory use was 3,166 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include QUICK TEST?
The Rust Heatmap lists that QUICK TEST fits are: EU Rust servers, busiest first and Modded Rust servers, by live population. Filtering the list by Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week brings it up.
What do the server tags on QUICK TEST mean?
These are the tags QUICK TEST publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp200 (Max players): This server has 200 slots; ts40 (Group limit): The team limit is 40; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; EU (Europe): The server browser lists it under Europe. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join QUICK TEST?
To join by console, open it with F1 in Rust and enter client.connect 51.195.88.143:20520. Or press Launch Rust on this page, which connects you through Steam. You can find it online at https://discord.com/invite/quickrust.