Trinity Rust
Online EU 51.195.63.11:20500 checked 14m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 15:06 UTC, in 2d 12h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 15:06 UTC25d ago | 0° | – | running | 0 |
| Thu 17 Sep, 14:47 UTC41d ago | 0° | – | 16 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Trinity Rust?
At their busiest, its recent wipes averaged 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Trinity Rust?
Its tag guides the prediction because Trinity Rust's wipe record is too thin to confirm the schedule. Due on Saturday 31 October at 15:06 UTC: the next wipe. The world in play now was made 25 days 11 hours ago. The tags list a weekly wipe.
Player counts
How busy is Trinity Rust?
Of 100 slots on Trinity Rust, 0 are in use right now. A seven-day average of 0 players.
How does Trinity Rust rank against other Rust servers?
On player hours over the last seven days, Trinity Rust is #15,353 globally (top 69%) and #2,568 in Europe.
Settings and rules
Which map does Trinity Rust run?
Trinity Rust runs a procedural map of size 1,024 with seed 571345021, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. You play on a map named CraggyIsland.
What are the rules and settings on Trinity Rust?
The name Trinity Rust does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Trinity Rust run?
Rust network protocol 2634 and build 167781 is the build Trinity Rust runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Trinity Rust online, and how reliable is it?
The server is up at the moment: Trinity Rust is online. Its reported uptime dates the last restart to about 6 days 14 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is Trinity Rust located?
The EU tag is how Trinity Rust lists itself in Europe. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 51.195.63.11:20500.
Does Trinity Rust run smoothly?
The last 48 hours brought an average of 255 server fps and a floor of 249. Entities peaked at 3,191, counting buildings, deployables and all the rest of the world. At its peak it held 3,266 MB of memory. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include Trinity Rust?
The Rust Heatmap lists that Trinity Rust fits are: EU Rust servers, busiest first and Modded Rust servers, by live population. Filtering the list by Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly brings it up.
What do the server tags on Trinity Rust mean?
gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^w (Weekly): Wipes run weekly; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon; EU (Europe): The server browser lists it under Europe are the tags Trinity Rust publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Trinity Rust?
Press F1 in Rust to open the console, then enter client.connect 51.195.63.11:20500. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. https://hosting.alkad.org/ is where its website is.