[EU] ACCLUSTER.NET > Season 11
Online EU 51.195.60.114:28015 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 65% of all ranked servers, top 84% in EU, and #590 of the quad servers (top 71%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 24 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:33 UTC FW28d ago | 4° | – | running | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [EU] ACCLUSTER.NET > Season 11?
Its recent wipes drew an average peak of 4 players. 24 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on [EU] ACCLUSTER.NET > Season 11?
Once a month, with the force wipe, [EU] ACCLUSTER.NET > Season 11 wipes. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world in play now was made 28 days 6 hours ago. The tags list one wipe a month.
Player counts
How busy is [EU] ACCLUSTER.NET > Season 11?
The current population of [EU] ACCLUSTER.NET > Season 11 is 0, against 150 slots. The average across the last seven days is 0 players; the peak reached 1. Its busiest point in the last 48 hours was 16:00 UTC, averaging 0 players.
How does [EU] ACCLUSTER.NET > Season 11 rank against other Rust servers?
Seven-day player hours place [EU] ACCLUSTER.NET > Season 11 at #14,518, in the top 65% of ranked servers; within Europe it is #2,457. The quad group puts it at #590.
Rules and settings
Which map does [EU] ACCLUSTER.NET > Season 11 run?
[EU] ACCLUSTER.NET > Season 11 runs a procedural map of size 4,000 with seed 1788260789, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. You play on a map named Custom Map.
What are the rules and settings on [EU] ACCLUSTER.NET > Season 11?
No gather rate appears in the name [EU] ACCLUSTER.NET > Season 11. Player groups are capped at 4 (quad). softcore is the game mode, Facepunch's softer mode: you keep some of what you had. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does [EU] ACCLUSTER.NET > Season 11 run?
Rust network protocol 2635 and build 169070 is the build [EU] ACCLUSTER.NET > Season 11 runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [EU] ACCLUSTER.NET > Season 11 online, and how reliable is it?
Right now [EU] ACCLUSTER.NET > Season 11 shows as online. The uptime it reports puts the last restart at about 18 hours ago. It was up 127 of 168 hours across the last 7 full days, or 76% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is [EU] ACCLUSTER.NET > Season 11 located?
The EU tag is how [EU] ACCLUSTER.NET > Season 11 lists itself in Europe. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 51.195.60.114:28015.
Does [EU] ACCLUSTER.NET > Season 11 run smoothly?
The last 48 hours brought an average of 109 server fps and a floor of 94. Buildings, deployables and the rest of the world came to as much as 90,000 entities. At its peak it held 2,104 MB of memory. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include [EU] ACCLUSTER.NET > Season 11?
Best Rust community servers and EU Rust servers, busiest first are the Rust Heatmap lists that [EU] ACCLUSTER.NET > Season 11 fits. Filtering the list by Region: Europe; Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Server tag: Monthly ^m; Group limit: Quad; Wipe schedule: Monthly brings it up.
What do the server tags on [EU] ACCLUSTER.NET > Season 11 mean?
These are the tags [EU] ACCLUSTER.NET > Season 11 publishes for the game's server browser to read: gmsoftcore (Game mode): The ruleset is softcore, the easier one; mp150 (Max players): This server has 150 slots; ts4 (Group limit): Teams cap at 4; v2635 (Protocol): To join, run the same version: game protocol 2635; cs169070 (Build): Build 169070; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; EU (Europe): In the server browser it sits under Europe. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join [EU] ACCLUSTER.NET > Season 11?
Enter client.connect 51.195.60.114:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. https://accluster.net/rust/ is where its website is.
