[ITA] CyberRust (RP)
Online EU 51.195.4.98:50065 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 15% of all ranked servers, top 43% in EU, and #214 of the quad servers (top 26%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 14:42 UTC26d ago | 3° | – | running | 1 |
| Thu 1 Oct, 18:25 UTC FW27d ago | 1° | – | 1.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [ITA] CyberRust (RP)?
Its recent wipes drew an average peak of 2 players. 27 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on [ITA] CyberRust (RP)?
[ITA] CyberRust (RP) has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 26 days ago the server made the world it is on now.
Player counts
How busy is [ITA] CyberRust (RP)?
[ITA] CyberRust (RP) currently has 2 of its 40 slots filled. The average across the last seven days is 1 players; the peak reached 3. Look at 17:00 UTC for the last 48 hours: that hour averaged 2 players.
How does [ITA] CyberRust (RP) rank against other Rust servers?
On player hours over the last seven days, [ITA] CyberRust (RP) is #3,362 globally (top 15%) and #1,261 in Europe. The quad group puts it at #214.
Map and rules
Which map does [ITA] CyberRust (RP) run?
[ITA] CyberRust (RP) runs a procedural map of size 4,500 with seed 2122343034, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on [ITA] CyberRust (RP)?
A gather rate is not given in the name [ITA] CyberRust (RP). A group can have at most 4 players (quad). The server runs roleplay, jobs, towns and rules for roleplay. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does [ITA] CyberRust (RP) run?
Rust network protocol 2635 and build 168909 on Linux is what [ITA] CyberRust (RP) runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [ITA] CyberRust (RP) online, and how reliable is it?
Right now [ITA] CyberRust (RP) shows as online. The uptime it reports puts the last restart at about 8 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 29 September 2026.
Where is [ITA] CyberRust (RP) located?
In Europe, [ITA] CyberRust (RP) lists itself with the EU tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 51.195.4.98:50065.
Does [ITA] CyberRust (RP) run smoothly?
The last 48 hours brought an average of 76 server fps and a floor of 54. The world held as many as 123,795 entities, buildings and deployables included. At its peak it held 4,171 MB of memory. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include [ITA] CyberRust (RP)?
These Rust Heatmap lists include [ITA] CyberRust (RP): Rust roleplay servers, EU Rust servers, busiest first and Modded Rust servers, by live population. These are the filters that return it on the list: Region: Europe; Type: Modded; Server tag: Roleplay ^r, Modded ^z and Carbon ^y; Group limit: Quad.
What do the server tags on [ITA] CyberRust (RP) mean?
The game's server browser reads the tags [ITA] CyberRust (RP) publishes: gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): Slot count: 40; ts4 (Group limit): A team holds no more than 4; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^r (Roleplay): A server for roleplay; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon; EU (Europe): Europe is where the server browser puts it. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join [ITA] CyberRust (RP)?
To join by console, open it with F1 in Rust and enter client.connect 51.195.4.98:50065. Or press Launch Rust on this page, which connects you through Steam. You can find it online at https://discord.com/invite/EaKBYNfbRR.
