AggreSSive 10x Night zombies // kits // skin // events // quest
Online 51.195.190.85:25578 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 22:15 UTC2d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on AggreSSive 10x Night zombies // kits // skin // events // quest?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on AggreSSive 10x Night zombies // kits // skin // events // quest?
Its rhythm cannot yet be told: too few of AggreSSive 10x Night zombies // kits // skin // events // quest's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 2 days 12 hours ago.
Player counts
How busy is AggreSSive 10x Night zombies // kits // skin // events // quest?
AggreSSive 10x Night zombies // kits // skin // events // quest currently has 0 of its 100 slots filled. A seven-day average of 0 players, with a peak of 1. Look at 20:00 UTC for the last 48 hours: that hour averaged 1 players.
How does AggreSSive 10x Night zombies // kits // skin // events // quest rank against other Rust servers?
The top 38% of ranked servers includes AggreSSive 10x Night zombies // kits // skin // events // quest, at #8,536 for player hours over the last seven days.
Rules and settings
Which map does AggreSSive 10x Night zombies // kits // skin // events // quest run?
AggreSSive 10x Night zombies // kits // skin // events // quest runs a procedural map of size 3,950 with seed 654169880, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on AggreSSive 10x Night zombies // kits // skin // events // quest?
According to its name, AggreSSive 10x Night zombies // kits // skin // events // quest has a 10x gather rate. A maximum of 6 players is allowed per group. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does AggreSSive 10x Night zombies // kits // skin // events // quest run?
Rust network protocol 2635 and build 168909 on Linux is what AggreSSive 10x Night zombies // kits // skin // events // quest runs. Steam updates your game for you, and the protocol has to match for you to join.
Is AggreSSive 10x Night zombies // kits // skin // events // quest online, and how reliable is it?
Online now: AggreSSive 10x Night zombies // kits // skin // events // quest. Its reported uptime dates the last restart to about 2 hours ago. It was up 46 of 48 hours across the last 2 full days, or 96% of the time. Rust Heatmap has had it on record since 26 October 2026.
Where is AggreSSive 10x Night zombies // kits // skin // events // quest located?
No region is published by AggreSSive 10x Night zombies // kits // skin // events // quest. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 51.195.190.85:25578.
Does AggreSSive 10x Night zombies // kits // skin // events // quest run smoothly?
The last 48 hours brought an average of 59 server fps and a floor of 7. The world held as many as 96,107 entities, buildings and deployables included. At its peak it held 2,859 MB of memory. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include AggreSSive 10x Night zombies // kits // skin // events // quest?
The Rust Heatmap lists that AggreSSive 10x Night zombies // kits // skin // events // quest fits are: Rust servers with zombies in the name, 10x Rust servers and Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 10x.
What do the server tags on AggreSSive 10x Night zombies // kits // skin // events // quest mean?
The game's server browser reads the tags AggreSSive 10x Night zombies // kits // skin // events // quest publishes: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): This server has 100 slots; ts6 (Group limit): The team limit is 6; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Carbon provides the plugin framework here. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join AggreSSive 10x Night zombies // kits // skin // events // quest?
To join by console, open it with F1 in Rust and enter client.connect 51.195.190.85:25578. Or press Launch Rust on this page, which connects you through Steam.
