TrinityRust.com | AU - Dev
Online 51.161.198.169:28010 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:30 UTC2d ago | 0° | – | running | 0 |
| Fri 23 Oct, 02:02 UTC6d ago | 0° | – | 4.3 days | 0 |
| Sat 17 Oct, 01:10 UTC12d ago | 0° | – | 6 days | 0 |
| Fri 16 Oct, 02:02 UTC13d ago | 0° | – | 1 days | 0 |
| Wed 14 Oct, 10:10 UTC15d ago | 0° | – | 1.7 days | 0 |
| Fri 9 Oct, 04:06 UTC20d ago | 0° | – | 5.3 days | 0 |
| Fri 2 Oct, 02:03 UTC27d ago | 0° | – | 7.1 days | 0 |
| Fri 25 Sep, 03:19 UTC34d ago | 0° | – | 6.9 days | 0 |
| Fri 18 Sep, 02:02 UTC41d ago | 0° | – | 7.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on TrinityRust.com | AU - Dev?
The average peak across its recent wipes is 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on TrinityRust.com | AU - Dev?
There is no next wipe to predict on TrinityRust.com | AU - Dev, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 2 days 10 hours ago.
Population
How busy is TrinityRust.com | AU - Dev?
0 players are connected to TrinityRust.com | AU - Dev at the moment. The average across the last seven days is 0 players.
How does TrinityRust.com | AU - Dev rank against other Rust servers?
Player hours over seven days put TrinityRust.com | AU - Dev at #15,289, in the top 69% of ranked servers.
Rules and settings
Which map does TrinityRust.com | AU - Dev run?
A procedural map of size 4,950 with seed 800530180, generated by the game, runs on TrinityRust.com | AU - Dev. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named Custom Map.
What are the rules and settings on TrinityRust.com | AU - Dev?
No gather rate appears in the name TrinityRust.com | AU - Dev. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does TrinityRust.com | AU - Dev run?
The build on TrinityRust.com | AU - Dev is Rust network protocol 2635 and build 168909, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is TrinityRust.com | AU - Dev online, and how reliable is it?
The server is up at the moment: TrinityRust.com | AU - Dev is online. Its reported uptime dates the last restart to about 2 days 8 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.
Where is TrinityRust.com | AU - Dev located?
No region tag comes from TrinityRust.com | AU - Dev, but its name points to Oceania. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 51.161.198.169:28010.
Does TrinityRust.com | AU - Dev run smoothly?
It averaged 32 server fps over the last 48 hours, with a low of 32. Buildings, deployables and the rest of the world came to as much as 141,645 entities. Memory use reached 4,795 MB at most. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include TrinityRust.com | AU - Dev?
Oceania Rust servers and Modded Rust servers, by live population are the Rust Heatmap lists that TrinityRust.com | AU - Dev fits. You will find it under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on TrinityRust.com | AU - Dev mean?
gmrust (Game mode): Survival in the standard Rust form; mp0 (Max players): Slot count: 0; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags TrinityRust.com | AU - Dev publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join TrinityRust.com | AU - Dev?
To join by console, open it with F1 in Rust and enter client.connect 51.161.198.169:28010. Or press Launch Rust on this page, which connects you through Steam. You can find it online at https://trinityrust.com/.
