Rust HeatmapInfrared · players
IR live Players83,965 Servers11,810 Warm3,630 Fresh wipes · 3h336 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–500° · slots

AUS LOST LANDS

Online 51.161.132.10:25576 checked 13m ago

moddedoxide
Sp1 · players now 0/ 500
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 23:00flare: a wipe in that hourThu 20:00
0
7-day average
peak –
#15,268
rank
top 68%
26d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 13m ago

Li2Players

AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Li3Server performance

05010015020023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 13:52 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
vanilla +
OC · groups of 16+ · monthly · 1 on average
0 / 75
Rustafied.com - AU Main
OC · groups of 16+ · weekly · 148 on average
112 / 250
Rustafied.com - AU Monday
OC · groups of 16+ · weekly · 122 on average
16 / 100
Rustopia.gg - AU Main
OC · groups of 12+ · weekly · 48 on average
26 / 150
Rustafied.com - AU Medium
OC · groups of 16+ · biweekly · 37 on average
71 / 100
Rustoria.co - AU Premium
OC · groups of 16+ · biweekly · 29 on average
34 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on AUS LOST LANDS?

At their busiest, its recent wipes averaged 0 players. 1 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on AUS LOST LANDS?

AUS LOST LANDS has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 26 days 8 hours ago.

Population

How busy is AUS LOST LANDS?

The current population of AUS LOST LANDS is 0, against 500 slots. The average across the last seven days is 0 players.

How does AUS LOST LANDS rank against other Rust servers?

Ranked #15,268 on seven-day player hours, AUS LOST LANDS is in the top 68% of all ranked servers.

Rules and settings

Which map does AUS LOST LANDS run?

The map on AUS LOST LANDS is procedural, size 4,300 with seed 84114655, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on AUS LOST LANDS?

A gather rate is not given in the name AUS LOST LANDS. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does AUS LOST LANDS run?

The build on AUS LOST LANDS is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is AUS LOST LANDS online, and how reliable is it?

Online now: AUS LOST LANDS. The uptime it reports puts the last restart at about 6 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is AUS LOST LANDS located?

By its name, AUS LOST LANDS points to Oceania, and it publishes no region tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 51.161.132.10:25576 is its address.

Does AUS LOST LANDS run smoothly?

Average server fps over the last 48 hours was 127; it never dropped below 110. The world held as many as 111,661 entities, buildings and deployables included. At its peak it held 3,352 MB of memory. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include AUS LOST LANDS?

The Rust Heatmap lists that AUS LOST LANDS fits are: Oceania Rust servers and Modded Rust servers, by live population. Filtering the list by Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.

What do the server tags on AUS LOST LANDS mean?

gmrust (Game mode): Rust survival, standard rules; mp500 (Max players): This server has 500 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags AUS LOST LANDS publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join AUS LOST LANDS?

Enter client.connect 51.161.132.10:25576 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp500
Max players This server has 500 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.