AUS LOST LANDS
Online 51.161.132.10:25576 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 13:52 UTC26d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on AUS LOST LANDS?
At their busiest, its recent wipes averaged 0 players. 1 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on AUS LOST LANDS?
AUS LOST LANDS has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 26 days 8 hours ago.
Population
How busy is AUS LOST LANDS?
The current population of AUS LOST LANDS is 0, against 500 slots. The average across the last seven days is 0 players.
How does AUS LOST LANDS rank against other Rust servers?
Ranked #15,268 on seven-day player hours, AUS LOST LANDS is in the top 68% of all ranked servers.
Rules and settings
Which map does AUS LOST LANDS run?
The map on AUS LOST LANDS is procedural, size 4,300 with seed 84114655, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on AUS LOST LANDS?
A gather rate is not given in the name AUS LOST LANDS. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does AUS LOST LANDS run?
The build on AUS LOST LANDS is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is AUS LOST LANDS online, and how reliable is it?
Online now: AUS LOST LANDS. The uptime it reports puts the last restart at about 6 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is AUS LOST LANDS located?
By its name, AUS LOST LANDS points to Oceania, and it publishes no region tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 51.161.132.10:25576 is its address.
Does AUS LOST LANDS run smoothly?
Average server fps over the last 48 hours was 127; it never dropped below 110. The world held as many as 111,661 entities, buildings and deployables included. At its peak it held 3,352 MB of memory. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include AUS LOST LANDS?
The Rust Heatmap lists that AUS LOST LANDS fits are: Oceania Rust servers and Modded Rust servers, by live population. Filtering the list by Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on AUS LOST LANDS mean?
gmrust (Game mode): Rust survival, standard rules; mp500 (Max players): This server has 500 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags AUS LOST LANDS publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join AUS LOST LANDS?
Enter client.connect 51.161.132.10:25576 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.