Delimited Gaming Private PvE
Online 50.35.89.41:28015 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 20:59 UTC19d ago | 2° | – | running | 1 |
| Fri 2 Oct, 22:53 UTC26d ago | 1° | halved by day 2 | 6.9 days | 0 |
| Thu 1 Oct, 22:42 UTC FW27d ago | 1° | – | 1 days | 0 |
| Sun 27 Sep, 02:34 UTC32d ago | 2° | held half | 4.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Delimited Gaming Private PvE?
Its recent wipes drew an average peak of 1 players. 1 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. It fell below half by day 2 when it did not hold.
What is the wipe schedule on Delimited Gaming Private PvE?
No next wipe can be predicted: Delimited Gaming Private PvE wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 6 days 16 hours ago.
Population
How busy is Delimited Gaming Private PvE?
The current count for Delimited Gaming Private PvE is 0 players. A seven-day average of 0 players, with a peak of 2. Look at 11:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Delimited Gaming Private PvE rank against other Rust servers?
Player hours over seven days put Delimited Gaming Private PvE at #4,265, in the top 19% of ranked servers.
Map and rules
Which map does Delimited Gaming Private PvE run?
The map on Delimited Gaming Private PvE is procedural, size 4,800 with seed 956306104, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Delimited Gaming Private PvE?
The name Delimited Gaming Private PvE does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Delimited Gaming Private PvE run?
Rust network protocol 2635 and build 168909 is the build Delimited Gaming Private PvE runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is Delimited Gaming Private PvE online, and how reliable is it?
Online now: Delimited Gaming Private PvE. Its reported uptime dates the last restart to about 3 days 9 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is Delimited Gaming Private PvE located?
No region is published by Delimited Gaming Private PvE. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 50.35.89.41:28015.
Does Delimited Gaming Private PvE run smoothly?
It averaged 223 server fps over the last 48 hours, with a low of 164. Entities peaked at 130,001, counting buildings, deployables and all the rest of the world. Memory use reached 4,426 MB at most. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include Delimited Gaming Private PvE?
These Rust Heatmap lists include Delimited Gaming Private PvE: Best Rust community servers and Vanilla Rust servers, busiest first. These are the filters that return it on the list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Delimited Gaming Private PvE mean?
gmrust (Game mode): Survival in the standard Rust form; mp0 (Max players): The slot count is 0; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it are the tags Delimited Gaming Private PvE publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Delimited Gaming Private PvE?
Enter client.connect 50.35.89.41:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.