Rust HeatmapInfrared · players
IR live Players56,753 Servers11,714 Warm3,283 Fresh wipes · 3h169 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–1° · peak

Delimited Gaming Private PvE

Online 50.35.89.41:28015 checked 9m ago

vanilla
Sp1 · players now 0/ ?
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 11:00flare: a wipe in that hourThu 09:00
0
7-day average
peak 2
#4,265
rank
top 19%
6d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 9m ago

Li2Players

AveragePeak
00.250.50.75111:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Li3Server performance

010020030040011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.8 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 20:59 UTC19d ago 2 – running 1
Fri 2 Oct, 22:53 UTC26d ago 1 halved by day 2 6.9 days 0
Thu 1 Oct, 22:42 UTC FW27d ago 1 – 1 days 0
Sun 27 Sep, 02:34 UTC32d ago 2 held half 4.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 519 on average
411 / 400
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
336 / 350
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
35 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
34 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
44 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 244 on average
140 / 200

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Delimited Gaming Private PvE?

Its recent wipes drew an average peak of 1 players. 1 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. It fell below half by day 2 when it did not hold.

What is the wipe schedule on Delimited Gaming Private PvE?

No next wipe can be predicted: Delimited Gaming Private PvE wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 6 days 16 hours ago.

Population

How busy is Delimited Gaming Private PvE?

The current count for Delimited Gaming Private PvE is 0 players. A seven-day average of 0 players, with a peak of 2. Look at 11:00 UTC for the last 48 hours: that hour averaged 1 players.

How does Delimited Gaming Private PvE rank against other Rust servers?

Player hours over seven days put Delimited Gaming Private PvE at #4,265, in the top 19% of ranked servers.

Map and rules

Which map does Delimited Gaming Private PvE run?

The map on Delimited Gaming Private PvE is procedural, size 4,800 with seed 956306104, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on Delimited Gaming Private PvE?

The name Delimited Gaming Private PvE does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does Delimited Gaming Private PvE run?

Rust network protocol 2635 and build 168909 is the build Delimited Gaming Private PvE runs, on Linux. To join, your game must match the protocol; Steam handles the update.

Is Delimited Gaming Private PvE online, and how reliable is it?

Online now: Delimited Gaming Private PvE. Its reported uptime dates the last restart to about 3 days 9 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is Delimited Gaming Private PvE located?

No region is published by Delimited Gaming Private PvE. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 50.35.89.41:28015.

Does Delimited Gaming Private PvE run smoothly?

It averaged 223 server fps over the last 48 hours, with a low of 164. Entities peaked at 130,001, counting buildings, deployables and all the rest of the world. Memory use reached 4,426 MB at most. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include Delimited Gaming Private PvE?

These Rust Heatmap lists include Delimited Gaming Private PvE: Best Rust community servers and Vanilla Rust servers, busiest first. These are the filters that return it on the list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on Delimited Gaming Private PvE mean?

gmrust (Game mode): Survival in the standard Rust form; mp0 (Max players): The slot count is 0; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it are the tags Delimited Gaming Private PvE publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Delimited Gaming Private PvE?

Enter client.connect 50.35.89.41:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp0,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp0
Max players The slot count is 0.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.