castletest (private prototype)
Offline 50.169.108.2:28035 checked 3d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 15:13 UTC4d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on castletest (private prototype)?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on castletest (private prototype)?
The record of castletest (private prototype)'s wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 4 days 6 hours ago the server made the world it is on now.
Player counts
How busy is castletest (private prototype)?
castletest (private prototype) went quiet 3 days 2 hours ago and is offline right now. A seven-day average of 0 players.
How does castletest (private prototype) rank against other Rust servers?
Player hours over seven days put castletest (private prototype) at #15,348, in the top 69% of ranked servers.
Map and rules
Which map does castletest (private prototype) run?
A procedural map, generated by the game, runs on castletest (private prototype).
What are the rules and settings on castletest (private prototype)?
The name castletest (private prototype) does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs pve, player combat is disabled. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does castletest (private prototype) run?
Rust network protocol 2635 and build 168909 on Windows is what castletest (private prototype) runs. Steam updates your game for you, and the protocol has to match for you to join.
Is castletest (private prototype) online, and how reliable is it?
Offline at the moment: castletest (private prototype) was last seen 3 days 2 hours ago. It was up 9 of 168 hours across the last 7 full days, or 5% of the time. It first appears in Rust Heatmap records on 4 October 2026.
Where is castletest (private prototype) located?
A region is not published for castletest (private prototype). A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 50.169.108.2:28035.
Tags
Which Rust Heatmap lists and filters include castletest (private prototype)?
These Rust Heatmap lists include castletest (private prototype): Modded Rust servers, by live population and Best Rust PvE servers. These are the filters that return it on the list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on castletest (private prototype) mean?
gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): Slot count: 4; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^p (PvE): PvE: the danger is the world, not other players; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags castletest (private prototype) publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join castletest (private prototype)?
Press F1 in Rust to open the console, then enter client.connect 50.169.108.2:28035. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.