SeattleProcedural. Solo/Duo
Offline NA 50.125.197.83:28015 checked 43d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on SeattleProcedural. Solo/Duo?
An estimate from the force wipe gives SeattleProcedural. Solo/Duo's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world in play now was made 56 days 1 hours ago. A monthly wipe is what its tags declare.
Player counts
How busy is SeattleProcedural. Solo/Duo?
The last time SeattleProcedural. Solo/Duo was seen was 43 days 17 hours ago, and it is offline now.
How does SeattleProcedural. Solo/Duo rank against other Rust servers?
Seven-day player hours place SeattleProcedural. Solo/Duo at #12,570, in the top – of ranked servers; within North America it is #1,444.
Map and rules
Which map does SeattleProcedural. Solo/Duo run?
A procedural map, generated by the game, runs on SeattleProcedural. Solo/Duo.
What are the rules and settings on SeattleProcedural. Solo/Duo?
A gather rate is not given in the name SeattleProcedural. Solo/Duo. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it appears under Community, as a community server. Oxide plugins are in use. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does SeattleProcedural. Solo/Duo run?
Rust network protocol 2633 and build 163794 on Windows is what SeattleProcedural. Solo/Duo runs. To join, your game must match the protocol; Steam handles the update.
Is SeattleProcedural. Solo/Duo online, and how reliable is it?
Offline at the moment: SeattleProcedural. Solo/Duo was last seen 43 days 17 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 15 September 2026.
Where is SeattleProcedural. Solo/Duo located?
The NA tag is how SeattleProcedural. Solo/Duo lists itself in North America. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 50.125.197.83:28015.
Lists and filters
Which Rust Heatmap lists and filters include SeattleProcedural. Solo/Duo?
These Rust Heatmap lists include SeattleProcedural. Solo/Duo: Best Rust community servers, North America server heatmap and Vanilla Rust servers, busiest first. You will find it under these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on SeattleProcedural. Solo/Duo mean?
The game's server browser reads the tags SeattleProcedural. Solo/Duo publishes: gmrust (Game mode): Survival in the standard Rust form; mp65 (Max players): This server has 65 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163794 (Build): Build 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Plugins run through Oxide (uMod); NA (North America): North America is where the server browser puts it. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join SeattleProcedural. Solo/Duo?
Enter client.connect 50.125.197.83:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.