runonflux.io
Online 5.9.88.136:28017 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on runonflux.io?
Its rhythm cannot yet be told: too few of runonflux.io's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 389 days 22 hours ago the server made the world it is on now.
Player counts
How busy is runonflux.io?
The current population of runonflux.io is 0, against 500 slots. A seven-day average of 0 players.
How does runonflux.io rank against other Rust servers?
The top 70% of ranked servers includes runonflux.io, at #15,366 for player hours over the last seven days.
Settings and rules
Which map does runonflux.io run?
runonflux.io runs a procedural map of size 3,500 with seed 12345, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on runonflux.io?
A gather rate is not given in the name runonflux.io. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does runonflux.io run?
Rust network protocol 2602 and build 133284 on Linux is what runonflux.io runs. Steam updates your game for you, and the protocol has to match for you to join.
Is runonflux.io online, and how reliable is it?
Right now runonflux.io shows as online. The uptime it reports puts the last restart at about 4 days 20 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The first record of it on Rust Heatmap is 1 October 2026.
Where is runonflux.io located?
A region is not published for runonflux.io. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 5.9.88.136:28017.
Does runonflux.io run smoothly?
Average server fps over the last 48 hours was 169; it never dropped below 145. Entities peaked at 164,090, counting buildings, deployables and all the rest of the world. At its peak it held 2,873 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include runonflux.io?
These Rust Heatmap lists include runonflux.io: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on runonflux.io mean?
These are the tags runonflux.io publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp500 (Max players): This server has 500 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2602 (Protocol): To join, run the same version: game protocol 2602; cs133284 (Build): This build is 133284; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join runonflux.io?
Enter client.connect 5.9.88.136:28017 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. https://runonflux.com/ is where its website is.