Rust HeatmapInfrared · players
IR live Players93,191 Servers11,886 Warm4,074 Fresh wipes · 3h172 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–8° · slots

Local Debug (no EAC)

Offline 5.76.183.4:28015 checked 35d ago

Sp1 · players now 1/ 8
12% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#13,198
rank
top 57%
51d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 35d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 501 on average
799 / 850
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 347 on average
48 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 342 on average
120 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 314 on average
480 / 525
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 281 on average
280 / 350
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 258 on average
209 / 300

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Local Debug (no EAC)?

Its rhythm cannot yet be told: too few of Local Debug (no EAC)'s wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 51 days 14 hours ago the server made the world it is on now.

Player counts

How busy is Local Debug (no EAC)?

Local Debug (no EAC) went quiet 35 days 3 hours ago and is offline right now.

How does Local Debug (no EAC) rank against other Rust servers?

Player hours over seven days put Local Debug (no EAC) at #13,198, in the top 57% of ranked servers.

Map and rules

Which map does Local Debug (no EAC) run?

A procedural map, generated by the game, runs on Local Debug (no EAC).

What are the rules and settings on Local Debug (no EAC)?

A gather rate is not given in the name Local Debug (no EAC). 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it under Community. Anti-cheat: Valve's VAC is off.

Server details

Which version of Rust does Local Debug (no EAC) run?

Rust network protocol 2633 and build 163207 is the build Local Debug (no EAC) runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is Local Debug (no EAC) online, and how reliable is it?

Offline at the moment: Local Debug (no EAC) was last seen 35 days 3 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 17 September 2026.

Where is Local Debug (no EAC) located?

Nothing about a region comes from Local Debug (no EAC). A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 5.76.183.4:28015 is its address.

Lists and filters

Which Rust Heatmap lists and filters include Local Debug (no EAC)?

Best Rust community servers are the Rust Heatmap lists that Local Debug (no EAC) fits. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Local Debug (no EAC) mean?

These are the tags Local Debug (no EAC) publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp8 (Max players): This server has 8 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, run the same version: game protocol 2633; cs163207 (Build): This build is 163207; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Local Debug (no EAC)?

Press F1 in Rust to open the console, then enter client.connect 5.76.183.4:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp8,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp8
Max players This server has 8 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol To join, run the same version: game protocol 2633.
cs163207
Build This build is 163207.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.