TestServ
Offline 5.68.240.132:28015 checked 10d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 04:15 UTC19d ago | 1° | – | running | 1 |
| Sun 4 Oct, 06:16 UTC24d ago | 1° | held half | 4.9 days | 0 |
| Sat 3 Oct, 21:52 UTC25d ago | 1° | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on TestServ?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 0 hours in. Half the peak was held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on TestServ?
Wipes come at irregular times on TestServ, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 24 days 12 hours ago the server made the world it is on now.
Player counts
How busy is TestServ?
The last time TestServ was seen was 10 days 13 hours ago, and it is offline now.
How does TestServ rank against other Rust servers?
Ranked #13,052 on seven-day player hours, TestServ is in the top 59% of all ranked servers.
Rules and settings
Which map does TestServ run?
TestServ runs a procedural map, which the game generates.
What are the rules and settings on TestServ?
The name TestServ does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does TestServ run?
Rust network protocol 2634 and build 167781 is the build TestServ runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is TestServ online, and how reliable is it?
Last seen 10 days 13 hours ago, TestServ is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 19 September 2026.
Where is TestServ located?
A region is not published for TestServ. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 5.68.240.132:28015.
Lists and filters
Which Rust Heatmap lists and filters include TestServ?
Best Rust community servers are the Rust Heatmap lists that TestServ fits. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on TestServ mean?
These are the tags TestServ publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp500 (Max players): Slot count: 500; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join TestServ?
To join by console, open it with F1 in Rust and enter client.connect 5.68.240.132:28015. Or press Launch Rust on this page, which connects you through Steam.