A Shockbyte Rust Server
Online 5.39.17.23:24320 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 13:05 UTC6h ago | – | – | running | 0 |
| Wed 28 Oct, 14:11 UTC1d ago | – | – | – | 1 |
| Mon 26 Oct, 14:25 UTC3d ago | 1° | held half | 2 days | 0 |
| Thu 15 Oct, 15:16 UTC14d ago | 1° | halved by day 3 | 11 days | 0 |
| Thu 8 Oct, 15:49 UTC21d ago | 1° | halved by day 1 | 7 days | 0 |
| Wed 30 Sep, 12:57 UTC29d ago | 1° | halved by day 1 | 8.1 days | 0 |
| Sun 20 Sep, 12:46 UTC39d ago | 1° | halved by day 1 | 10 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on A Shockbyte Rust Server?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 2 hours in. Above half the peak until the next wipe: that held in 20% of its recent wipes. By day 1 it was below half in the wipes that did not hold.
What is the wipe schedule on A Shockbyte Rust Server?
There is no next wipe to predict on A Shockbyte Rust Server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 6 hours ago the server made the world it is on now.
Player counts
How busy is A Shockbyte Rust Server?
The current population of A Shockbyte Rust Server is 0, against 40 slots. Averaged over the past week: 0 players, peaking at 1. Its busiest point in the last 48 hours was 14:00 UTC, averaging 1 players.
How does A Shockbyte Rust Server rank against other Rust servers?
Ranked #11,973 on seven-day player hours, A Shockbyte Rust Server is in the top 54% of all ranked servers.
Rules and settings
Which map does A Shockbyte Rust Server run?
A procedural map of size 1,500 with seed 50000, generated by the game, runs on A Shockbyte Rust Server. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on A Shockbyte Rust Server?
A gather rate is not given in the name A Shockbyte Rust Server. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does A Shockbyte Rust Server run?
The build on A Shockbyte Rust Server is Rust network protocol 2636 and build 169641, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is A Shockbyte Rust Server online, and how reliable is it?
Right now A Shockbyte Rust Server shows as online. The uptime it reports puts the last restart at about 4 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.
Where is A Shockbyte Rust Server located?
A region is not published for A Shockbyte Rust Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 5.39.17.23:24320 is its address.
Does A Shockbyte Rust Server run smoothly?
Average server fps over the last 48 hours was 251; it never dropped below 209. Entities peaked at 7,000, counting buildings, deployables and all the rest of the world. Memory use reached 2,473 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include A Shockbyte Rust Server?
These Rust Heatmap lists include A Shockbyte Rust Server: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours brings it up.
What do the server tags on A Shockbyte Rust Server mean?
gmrust (Game mode): Survival in the standard Rust form; mp40 (Max players): The slot count is 40; ts8 (Group limit): At most 8 per team: the default the game ships with; v2636 (Protocol): The server runs game protocol 2636, so your game has to match it; cs169641 (Build): The game build here is 169641; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set are the tags A Shockbyte Rust Server publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join A Shockbyte Rust Server?
To join by console, open it with F1 in Rust and enter client.connect 5.39.17.23:24320. Or press Launch Rust on this page, which connects you through Steam.