10000x Funserver
Offline 5.39.17.19:23296 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 04:13 UTC2d ago | 1° | – | running | 0 |
| Fri 23 Oct, 22:45 UTC6d ago | 1° | held half | 3.2 days | 1 |
| Wed 21 Oct, 15:26 UTC8d ago | 2° | held half | 2.3 days | 1 |
| Tue 20 Oct, 11:42 UTC9d ago | 2° | – | 1.2 days | 1 |
| Sat 17 Oct, 13:51 UTC12d ago | 2° | held half | 2.9 days | 0 |
| Fri 9 Oct, 23:44 UTC20d ago | 1° | halved by day 1 | 7.6 days | 0 |
| Sat 19 Sep, 00:06 UTC41d ago | 1° | halved by day 2 | 21 days | 0 |
| Fri 18 Sep, 17:29 UTC41d ago | 1° | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on 10000x Funserver?
At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 75% of its recent wipes. By day 1 it was below half in the wipes that did not hold.
What is the wipe schedule on 10000x Funserver?
Wipes come at irregular times on 10000x Funserver, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 2 days 19 hours ago the server made the world it is on now.
Player counts
How busy is 10000x Funserver?
The last time 10000x Funserver was seen was 25 hours ago, and it is offline now. Averaged over the past week: 0 players, peaking at 1.
How does 10000x Funserver rank against other Rust servers?
The top 32% of ranked servers includes 10000x Funserver, at #7,119 for player hours over the last seven days.
Settings and rules
Which map does 10000x Funserver run?
A procedural map of size 4,250 with seed 37631, generated by the game, runs on 10000x Funserver. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on 10000x Funserver?
10000x Funserver's name indicates a gather rate of 10000x. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. VAC is off, which is Valve's anti-cheat.
Server details
Which version of Rust does 10000x Funserver run?
Rust network protocol 2635 and build 168909 on Linux is what 10000x Funserver runs. To join, your game must match the protocol; Steam handles the update.
Is 10000x Funserver online, and how reliable is it?
10000x Funserver is down just now; the last sighting was 25 hours ago. The uptime it reports puts the last restart at about 41 hours ago. It was up 142 of 168 hours across the last 7 full days, or 85% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is 10000x Funserver located?
No region is published by 10000x Funserver. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 5.39.17.19:23296.
Does 10000x Funserver run smoothly?
The last 48 hours brought an average of 76 server fps and a floor of 22. Buildings, deployables and the rest of the world came to as much as 103,140 entities. At its peak it held 5,610 MB of memory. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include 10000x Funserver?
These Rust Heatmap lists include 10000x Funserver: Rust servers above 10x and Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: More than 10x.
What do the server tags on 10000x Funserver mean?
The game's server browser reads the tags 10000x Funserver publishes: gmrust (Game mode): Survival in the standard Rust form; mp40 (Max players): Slot count: 40; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join 10000x Funserver?
Enter client.connect 5.39.17.19:23296 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.