[GER | PvP] Rust DEV Server
Online 5.252.100.174:27022 checked 6m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 36% of all ranked servers, and #418 of the trio servers (top 67%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 20 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 00:05 UTC1h ago | – | – | running | 1 |
| Wed 28 Oct, 00:25 UTC1d ago | – | – | – | 0 |
| Sat 3 Oct, 14:06 UTC25d ago | 8° | halved by day 6 | 24.4 days | 4 |
| Thu 1 Oct, 15:55 UTC27d ago | 9° | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [GER | PvP] Rust DEV Server?
At their busiest, its recent wipes averaged 8 players. 20 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 6.
What is the wipe schedule on [GER | PvP] Rust DEV Server?
Wipes come at irregular times on [GER | PvP] Rust DEV Server, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 1 hours ago the server made the world it is on now.
Population
How busy is [GER | PvP] Rust DEV Server?
The current population of [GER | PvP] Rust DEV Server is 1, against 10 slots. A seven-day average of 0 players, with a peak of 2. Look at 00:00 UTC for the last 48 hours: that hour averaged 1 players.
How does [GER | PvP] Rust DEV Server rank against other Rust servers?
Player hours over seven days put [GER | PvP] Rust DEV Server at #7,984, in the top 36% of ranked servers. The trio group puts it at #418.
Map and rules
Which map does [GER | PvP] Rust DEV Server run?
The map on [GER | PvP] Rust DEV Server is procedural, size 3,900 with seed 2082, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on [GER | PvP] Rust DEV Server?
No gather rate appears in the name [GER | PvP] Rust DEV Server. 3 players is the maximum group size (trio). The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does [GER | PvP] Rust DEV Server run?
Rust network protocol 2635 and build 168909 is the build [GER | PvP] Rust DEV Server runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is [GER | PvP] Rust DEV Server online, and how reliable is it?
The server is up at the moment: [GER | PvP] Rust DEV Server is online. About 13 minutes ago is when it last restarted, by its own uptime figure. It was up 133 of 168 hours across the last 7 full days, or 79% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is [GER | PvP] Rust DEV Server located?
The name of [GER | PvP] Rust DEV Server points to Europe, though no region tag is published. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 5.252.100.174:27022.
Does [GER | PvP] Rust DEV Server run smoothly?
It averaged 172 server fps over the last 48 hours, with a low of 133. Buildings, deployables and the rest of the world came to as much as 145,276 entities. Memory use reached 3,941 MB at most. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include [GER | PvP] Rust DEV Server?
The Rust Heatmap lists that [GER | PvP] Rust DEV Server fits are: Trio Rust servers, EU Rust servers, busiest first and Modded Rust servers, by live population. Filtering the list by Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio; Last wipe: In the last 24 hours brings it up.
What do the server tags on [GER | PvP] Rust DEV Server mean?
These are the tags [GER | PvP] Rust DEV Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts3 (Group limit): A team holds no more than 3; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join [GER | PvP] Rust DEV Server?
To join by console, open it with F1 in Rust and enter client.connect 5.252.100.174:27022. Or press Launch Rust on this page, which connects you through Steam.