ServerName
Offline 5.228.117.36:28015 checked 6d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 12:17 UTC, in 4h. Every Thursday at 12:17 UTC · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 12:17 UTC6d ago | 1° | – | running | 0 |
| Thu 15 Oct, 11:25 UTC13d ago | 1° | halved by day 1 | 7 days | 1 |
| Thu 8 Oct, 11:25 UTC20d ago | 1° | held half | 7 days | 1 |
| Thu 1 Oct, 17:57 UTC FW27d ago | 1° | – | 6.7 days | 0 |
| Thu 1 Oct, 11:36 UTC27d ago | 1° | – | 0.3 days | 0 |
| Thu 24 Sep, 12:33 UTC34d ago | 1° | – | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on ServerName?
At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 50% of its recent wipes. By day 1 it was below half in the wipes that did not hold.
What is the wipe schedule on ServerName?
The wipe rhythm on ServerName is every Thursday at 12:17 UTC. Thursday 29 October at 12:17 UTC is when its next wipe is due. 6 days 19 hours ago the server made the world it is on now.
Player counts
How busy is ServerName?
Last seen 6 days 16 hours ago, ServerName is offline at the moment. A seven-day average of 1 players, with a peak of 1.
How does ServerName rank against other Rust servers?
The top 46% of ranked servers includes ServerName, at #10,346 for player hours over the last seven days.
Rules and settings
What are the rules and settings on ServerName?
A gather rate is not given in the name ServerName. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it under Community. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does ServerName run?
The build on ServerName is Rust network protocol 2634 and build 167781, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is ServerName online, and how reliable is it?
Last seen 6 days 16 hours ago, ServerName is offline right now. 5 of 168 hours up over the last 7 full days, which is 3%. It first appears in Rust Heatmap records on 18 September 2026.
Where is ServerName located?
No region is published by ServerName. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 5.228.117.36:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include ServerName?
The Rust Heatmap lists that ServerName fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on ServerName mean?
The game's server browser reads the tags ServerName publishes: gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join ServerName?
To join by console, open it with F1 in Rust and enter client.connect 5.228.117.36:28015. Or press Launch Rust on this page, which connects you through Steam.