hoagaming-test
Offline 5.215.61.217:28015 checked 21d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on hoagaming-test?
Its rhythm cannot yet be told: too few of hoagaming-test's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 22 days 13 hours ago the server made the world it is on now.
Population
How busy is hoagaming-test?
The last time hoagaming-test was seen was 21 days 10 hours ago, and it is offline now.
How does hoagaming-test rank against other Rust servers?
Player hours over seven days put hoagaming-test at #15,955, in the top 72% of ranked servers.
Rules and settings
Which map does hoagaming-test run?
hoagaming-test runs a procedural map, which the game generates.
What are the rules and settings on hoagaming-test?
The name hoagaming-test does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it appears under Community, as a community server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does hoagaming-test run?
Rust network protocol 2634 and build 166652 on Windows is what hoagaming-test runs. Steam updates your game for you, and the protocol has to match for you to join.
Is hoagaming-test online, and how reliable is it?
hoagaming-test is down just now; the last sighting was 21 days 10 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 6 October 2026.
Where is hoagaming-test located?
Nothing about a region comes from hoagaming-test. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 5.215.61.217:28015.
Tags
Which Rust Heatmap lists and filters include hoagaming-test?
The Rust Heatmap lists that hoagaming-test fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on hoagaming-test mean?
These are the tags hoagaming-test publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): This server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): The game build here is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join hoagaming-test?
Enter client.connect 5.215.61.217:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.