Local PVE | Closed test
Offline 5.18.144.106:28015 checked 10d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Local PVE | Closed test?
Local PVE | Closed test has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 10 days 9 hours ago the server made the world it is on now.
Population
How busy is Local PVE | Closed test?
Local PVE | Closed test went quiet 10 days 8 hours ago and is offline right now.
How does Local PVE | Closed test rank against other Rust servers?
The top 70% of ranked servers includes Local PVE | Closed test, at #15,308 for player hours over the last seven days.
Map and rules
Which map does Local PVE | Closed test run?
A procedural map, generated by the game, runs on Local PVE | Closed test.
What are the rules and settings on Local PVE | Closed test?
The name Local PVE | Closed test does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs pve, no combat against other players. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Local PVE | Closed test run?
Rust network protocol 2634 and build 167781 on Windows is what Local PVE | Closed test runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Local PVE | Closed test online, and how reliable is it?
Local PVE | Closed test is down just now; the last sighting was 10 days 8 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 19 October 2026.
Where is Local PVE | Closed test located?
Nothing about a region comes from Local PVE | Closed test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 5.18.144.106:28015.
Lists and filters
Which Rust Heatmap lists and filters include Local PVE | Closed test?
These Rust Heatmap lists include Local PVE | Closed test: Modded Rust servers, by live population and Best Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Local PVE | Closed test mean?
gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): This server has 4 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): This build is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^p (PvE): The world provides the danger, since players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Local PVE | Closed test publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Local PVE | Closed test?
Enter client.connect 5.18.144.106:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.