test
Offline 5.175.178.53:28015 checked 44d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 13 Sep, 21:23 UTC44d ago | 1° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on test?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on test?
The record of test's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 44 days 8 hours ago.
Player counts
How busy is test?
The last time test was seen was 44 days 8 hours ago, and it is offline now.
How does test rank against other Rust servers?
The top – of ranked servers includes test, at #13,004 for player hours over the last seven days.
Map and rules
Which map does test run?
A procedural map, generated by the game, runs on test.
What are the rules and settings on test?
A gather rate is not given in the name test. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it appears under Community, as a community server. VAC is off, which is Valve's anti-cheat.
About the server
Which version of Rust does test run?
Rust network protocol 2633 and build 163794 is the build test runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is test online, and how reliable is it?
Last seen 44 days 8 hours ago, test is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 13 September 2026.
Where is test located?
A region is not published for test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 5.175.178.53:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include test?
Best Rust community servers are the Rust Heatmap lists that test fits. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on test mean?
These are the tags test publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp8 (Max players): The slot count is 8; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163794 (Build): This build is 163794; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join test?
To join by console, open it with F1 in Rust and enter client.connect 5.175.178.53:28015. Or press Launch Rust on this page, which connects you through Steam.