Ulis_Server
Offline 5.147.104.73:28015 checked 25d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Ulis_Server?
Its rhythm cannot yet be told: too few of Ulis_Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 25 days 2 hours ago.
Player counts
How busy is Ulis_Server?
Ulis_Server went quiet 25 days 2 hours ago and is offline right now.
How does Ulis_Server rank against other Rust servers?
Player hours over seven days put Ulis_Server at #15,920, in the top 70% of ranked servers.
Rules and settings
Which map does Ulis_Server run?
The game generates the procedural map on Ulis_Server.
What are the rules and settings on Ulis_Server?
A gather rate is not given in the name Ulis_Server. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it appears under Community, as a community server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Ulis_Server run?
Rust network protocol 2634 and build 166586 on Windows is what Ulis_Server runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Ulis_Server online, and how reliable is it?
Offline at the moment: Ulis_Server was last seen 25 days 2 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 2 October 2026.
Where is Ulis_Server located?
No region is published by Ulis_Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 5.147.104.73:28015.
Tags
Which Rust Heatmap lists and filters include Ulis_Server?
These Rust Heatmap lists include Ulis_Server: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Ulis_Server mean?
These are the tags Ulis_Server publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166586 (Build): Build 166586; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Ulis_Server?
To join by console, open it with F1 in Rust and enter client.connect 5.147.104.73:28015. Or press Launch Rust on this page, which connects you through Steam.