[US] World War Rust | Test Server
Offline 47.6.83.67:28018 checked 35d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on [US] World War Rust | Test Server?
[US] World War Rust | Test Server has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 48 days 20 hours ago.
Player counts
How busy is [US] World War Rust | Test Server?
The last time [US] World War Rust | Test Server was seen was 35 days ago, and it is offline now.
How does [US] World War Rust | Test Server rank against other Rust servers?
The top 67% of ranked servers includes [US] World War Rust | Test Server, at #15,464 for player hours over the last seven days.
Settings and rules
Which map does [US] World War Rust | Test Server run?
The game generates the procedural map on [US] World War Rust | Test Server.
What are the rules and settings on [US] World War Rust | Test Server?
The name [US] World War Rust | Test Server does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does [US] World War Rust | Test Server run?
Rust network protocol 2633 and build 164530 on Windows is what [US] World War Rust | Test Server runs. To join, your game must match the protocol; Steam handles the update.
Is [US] World War Rust | Test Server online, and how reliable is it?
[US] World War Rust | Test Server is down just now; the last sighting was 35 days ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 15 September 2026.
Where is [US] World War Rust | Test Server located?
The name of [US] World War Rust | Test Server points to North America, though no region tag is published. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 47.6.83.67:28018.
Tags
Which Rust Heatmap lists and filters include [US] World War Rust | Test Server?
The Rust Heatmap lists that [US] World War Rust | Test Server fits are: Modded Rust servers, by live population and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on [US] World War Rust | Test Server mean?
These are the tags [US] World War Rust | Test Server publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp5 (Max players): The slot count is 5; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): To join, run the same version: game protocol 2633; cs164530 (Build): The game build here is 164530; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join [US] World War Rust | Test Server?
Press F1 in Rust to open the console, then enter client.connect 47.6.83.67:28018. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.