Rust HeatmapInfrared · players
IR live Players75,264 Servers11,770 Warm3,495 Fresh wipes · 3h241 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–10° · slots

Cybers Private Test Server

Offline NA 47.28.14.230:28015 checked 1h ago

moddedoxide
Sp1 · players now 1/ 10
10% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 23:00flare: a wipe in that hourThu 21:00
0
7-day average
peak 1
#7,197
rank
top 32% · #1105 in NA
12h ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 1h ago

Li2Players

AveragePeakWipe
00.250.50.75123:0008:0017:0003:0012:0021:00Wiped Thu 29 Oct, 10:44 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

Server fpsWipe
02040608023:0008:0017:0003:0012:0021:00Wiped Thu 29 Oct, 10:44 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 32% of all ranked servers, top 59% in NA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.2 days
usual gap
between real wipes
20%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 2.5

The first 48 hours of its last wipes

Tue 27 OctFri 2 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 10:44 UTC12h ago – – running 0
Tue 27 Oct, 07:07 UTC2d ago 1 held half 2.2 days 1
Fri 2 Oct, 14:46 UTC27d ago 1 halved by day 3 24.7 days 0
Fri 2 Oct, 00:24 UTC27d ago 1 – 0.6 days 1
Thu 1 Oct, 18:10 UTC FW28d ago 2 – 0.3 days 0
Thu 24 Sep, 01:31 UTC35d ago 1 halved by day 2 7.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 42 on average
41 / 100
[US] Enardo - Random Farming - Small One Grid | OneGrid
NA · groups of 8+ · 30 on average
31 / 50
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 26 on average
91 / 100
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 15 on average
7 / 150
[NA] Willjum's Casual Solo/Duo Monthly
NA · groups of 8+ · monthly · 14 on average
14 / 175
Hempville 420 No Kos Low Decay / Limited PvP
NA · groups of 8+ · monthly · 7 on average
6 / 90

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Cybers Private Test Server?

Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 0 hours in. Half the peak was held until the next wipe in 33% of its recent wipes. It fell below half by day 2.5 when it did not hold.

What is the wipe schedule on Cybers Private Test Server?

There is no next wipe to predict on Cybers Private Test Server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 12 hours ago.

Population

How busy is Cybers Private Test Server?

The last time Cybers Private Test Server was seen was 1 hours ago, and it is offline now. The average across the last seven days is 0 players; the peak reached 1. Look at 04:00 UTC for the last 48 hours: that hour averaged 1 players.

How does Cybers Private Test Server rank against other Rust servers?

On player hours over the last seven days, Cybers Private Test Server is #7,197 globally (top 32%) and #1,105 in North America.

Rules and settings

Which map does Cybers Private Test Server run?

The map on Cybers Private Test Server is procedural, size 5,000 with seed 1, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on Cybers Private Test Server?

No gather rate appears in the name Cybers Private Test Server. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does Cybers Private Test Server run?

The build on Cybers Private Test Server is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is Cybers Private Test Server online, and how reliable is it?

Cybers Private Test Server is down just now; the last sighting was 1 hours ago. About 9 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 16 September 2026.

Where is Cybers Private Test Server located?

The NA tag is how Cybers Private Test Server lists itself in North America. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 47.28.14.230:28015.

Does Cybers Private Test Server run smoothly?

It averaged 60 server fps over the last 48 hours, with a low of 57. Entities peaked at 144,274, counting buildings, deployables and all the rest of the world. The highest memory use was 4,193 MB. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include Cybers Private Test Server?

These Rust Heatmap lists include Cybers Private Test Server: Modded Rust servers, by live population and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on Cybers Private Test Server mean?

These are the tags Cybers Private Test Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; NA (North America): In the server browser it sits under North America. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join Cybers Private Test Server?

Enter client.connect 47.28.14.230:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players Slot count: 10.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build This build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.