Rust HeatmapInfrared · players
IR live Players34,643 Servers11,595 Warm2,837 Fresh wipes · 3h64 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |

Offline 47.25.226.71:28015 checked 33d ago

monthly wipes vanillamoddedoxidepve
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#16,170
rank
top 71%
54d ago
last wipe
monthly schedule
8d 14h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 33d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack |
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RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!
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LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

Drawn from the force wipe, the next wipe on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | is an estimate. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 54 days 10 hours ago. A monthly wipe is what its tags declare.

Player counts

How busy is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

The last time [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | was seen was 33 days 1 hours ago, and it is offline now.

How does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | rank against other Rust servers?

Player hours over seven days put [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | at #16,170, in the top 71% of ranked servers.

Settings and rules

Which map does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | run?

The map on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | is procedural, size 4,250 with seed 907808716, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

The name [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | does not specify a gather rate. 8 players is the default group size, and that is the limit here. pve is the game mode, player combat is disabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | run?

Rust network protocol 2633 and build 165217 on Windows is what [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | online, and how reliable is it?

Offline at the moment: [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | was last seen 33 days 1 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | located?

No region tag comes from [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, but its name points to North America. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 47.25.226.71:28015.

Lists and filters

Which Rust Heatmap lists and filters include [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

The Rust Heatmap lists that [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | fits are: Modded Rust servers, by live population, Best Rust PvE servers and North America server heatmap. Filtering the list by Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly brings it up.

What do the server tags on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | mean?

gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs165217 (Build): The game build here is 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): PvE: the danger is the world, not other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

To join by console, open it with F1 in Rust and enter client.connect 47.25.226.71:28015. Or press Launch Rust on this page, which connects you through Steam. The server's site sits at https://callmegumbi.github.io/dead-signal-website/index.html.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2633,^m,^v,^p,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players Slot count: 50.
ts8
Group limit At most 8 per team: the default the game ships with.
v2633
Protocol The server runs game protocol 2633, so your game has to match it.
cs165217
Build The game build here is 165217.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^p
PvE PvE: the danger is the world, not other players.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.