[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |
Offline 47.25.226.71:28015 checked 33d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?
Drawn from the force wipe, the next wipe on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | is an estimate. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 54 days 10 hours ago. A monthly wipe is what its tags declare.
Player counts
How busy is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?
The last time [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | was seen was 33 days 1 hours ago, and it is offline now.
How does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | rank against other Rust servers?
Player hours over seven days put [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | at #16,170, in the top 71% of ranked servers.
Settings and rules
Which map does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | run?
The map on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | is procedural, size 4,250 with seed 907808716, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?
The name [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | does not specify a gather rate. 8 players is the default group size, and that is the limit here. pve is the game mode, player combat is disabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | run?
Rust network protocol 2633 and build 165217 on Windows is what [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | online, and how reliable is it?
Offline at the moment: [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | was last seen 33 days 1 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | located?
No region tag comes from [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, but its name points to North America. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 47.25.226.71:28015.
Lists and filters
Which Rust Heatmap lists and filters include [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?
The Rust Heatmap lists that [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | fits are: Modded Rust servers, by live population, Best Rust PvE servers and North America server heatmap. Filtering the list by Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly brings it up.
What do the server tags on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | mean?
gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs165217 (Build): The game build here is 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): PvE: the danger is the world, not other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?
To join by console, open it with F1 in Rust and enter client.connect 47.25.226.71:28015. Or press Launch Rust on this page, which connects you through Steam. The server's site sits at https://callmegumbi.github.io/dead-signal-website/index.html.
