Why So Sus
Offline NA 47.226.85.41:28015 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 01:29 UTC1d ago | – | – | running | 0 |
| Thu 8 Oct, 02:21 UTC19d ago | 2° | held half | 18 days | 2 |
| Wed 7 Oct, 06:20 UTC20d ago | 2° | – | 0.8 days | 0 |
| Tue 6 Oct, 05:40 UTC21d ago | 2° | – | 1 days | 0 |
| Wed 30 Sep, 22:41 UTC26d ago | 2° | halved by day 1 | 5.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Why So Sus?
The average peak across its recent wipes is 2 players. The crowd on the latest wipe reached its peak 0 hours in. Half the peak was held until the next wipe in 50% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.
What is the wipe schedule on Why So Sus?
No next wipe can be predicted: Why So Sus wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 39 hours ago.
Player counts
How busy is Why So Sus?
The last time Why So Sus was seen was 39 hours ago, and it is offline now. Averaged over the past week: 0 players.
How does Why So Sus rank against other Rust servers?
Top 70% of ranked servers and #1,552 in North America: that is Why So Sus at #15,366 for player hours over seven days.
Map and rules
Which map does Why So Sus run?
Why So Sus runs a procedural map, which the game generates.
What are the rules and settings on Why So Sus?
No gather rate appears in the name Why So Sus. Groups can contain up to 8 players, the default in the game. combat training is the game mode, loot handed out; aim and PvP practice. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Why So Sus run?
The build on Why So Sus is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Why So Sus online, and how reliable is it?
Why So Sus is down just now; the last sighting was 39 hours ago. 2 of 168 hours up over the last 7 full days, which is 1%. It first appears in Rust Heatmap records on 25 September 2026.
Where is Why So Sus located?
The NA tag is how Why So Sus lists itself in North America. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 47.226.85.41:28015.
Lists and filters
Which Rust Heatmap lists and filters include Why So Sus?
The Rust Heatmap lists that Why So Sus fits are: Rust aim training servers, Rust battlefield servers, Modded Rust servers, by live population and North America server heatmap. Filtering the list by Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days brings it up.
What do the server tags on Why So Sus mean?
The game's server browser reads the tags Why So Sus publishes: gmrust (Game mode): Survival in the standard Rust form; mp3 (Max players): Slot count: 3; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^d (Combat training): The loot is handed to you for aim and PvP practice; ^i (Battlefield): Kits and high rates drive the fast PvP here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; NA (North America): In the server browser it sits under North America. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Why So Sus?
Press F1 in Rust to open the console, then enter client.connect 47.226.85.41:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.