Rust HeatmapInfrared · players
IR live Players72,836 Servers11,736 Warm3,680 Fresh wipes · 3h131 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–10° · slots

Development Server

Offline 46.61.200.115:28015 checked 38d ago

Sp1 · players now 1/ 10
10% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#13,280
rank
no region published
41d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 38d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 543 on average
678 / 725
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
432 / 475
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 308 on average
39 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 308 on average
58 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 268 on average
222 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 266 on average
119 / 175

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Development Server?

Its rhythm cannot yet be told: too few of Development Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 41 days 19 hours ago.

Population

How busy is Development Server?

The last time Development Server was seen was 38 days 3 hours ago, and it is offline now.

How does Development Server rank against other Rust servers?

Player hours over seven days put Development Server at #13,280, in the top – of ranked servers.

Settings and rules

Which map does Development Server run?

Development Server runs a procedural map, which the game generates.

What are the rules and settings on Development Server?

A gather rate is not given in the name Development Server. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. You will find it under Community in the server browser; it is a community server. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does Development Server run?

Rust network protocol 2633 and build 163794 is the build Development Server runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is Development Server online, and how reliable is it?

Last seen 38 days 3 hours ago, Development Server is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 16 September 2026.

Where is Development Server located?

No region is published by Development Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 46.61.200.115:28015 is its address.

Lists and filters

Which Rust Heatmap lists and filters include Development Server?

The Rust Heatmap lists that Development Server fits are: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Development Server mean?

These are the tags Development Server publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, run the same version: game protocol 2633; cs163794 (Build): This build is 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Development Server?

Enter client.connect 46.61.200.115:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp10
Max players The slot count is 10.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol To join, run the same version: game protocol 2633.
cs163794
Build This build is 163794.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.