Evil_Test
Offline 46.41.70.121:28015 checked 6d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 19h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 21:08 UTC7d ago | 1° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Evil_Test?
The average peak across its recent wipes is 1 players. 1 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Evil_Test?
A single monthly wipe, the force wipe, is all Evil_Test runs. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. 7 days ago the server made the world it is on now. Its tags state a wipe each month.
Population
How busy is Evil_Test?
Last seen 6 days 23 hours ago, Evil_Test is offline at the moment. A seven-day average of 0 players, with a peak of 1.
How does Evil_Test rank against other Rust servers?
Player hours over seven days put Evil_Test at #14,334, in the top 65% of ranked servers.
Map and rules
Which map does Evil_Test run?
Evil_Test runs a procedural map of size 5,250 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Evil_Test?
The name Evil_Test does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Evil_Test run?
Rust network protocol 2634 and build 167781 is the build Evil_Test runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Evil_Test online, and how reliable is it?
Offline at the moment: Evil_Test was last seen 6 days 23 hours ago. It was up 1 of 144 hours across the last 6 full days, or 1% of the time. Rust Heatmap has had it on record since 20 October 2026.
Where is Evil_Test located?
Nothing about a region comes from Evil_Test. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 46.41.70.121:28015.
Tags
Which Rust Heatmap lists and filters include Evil_Test?
Modded Rust servers, by live population are the Rust Heatmap lists that Evil_Test fits. These are the filters that return it on the list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the server tags on Evil_Test mean?
gmvanilla (Game mode): The vanilla survival game; mp100 (Max players): This server has 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): This build is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags Evil_Test publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Evil_Test?
Enter client.connect 46.41.70.121:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.