Rust HeatmapInfrared · players
IR live Players65,813 Servers11,842 Warm3,613 Fresh wipes · 3h129 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–4° · slots

SVRS

Offline 46.253.60.233:28015 checked 23h ago

Sp1 · players now 0/ 4
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 2°
Mon 19:00flare: a wipe in that hourMon 22:00
2
7-day average
peak 2
#6,102
rank
top 28%
23d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 23h ago

Li2Players

AveragePeak
00.511.5219:0020:0021:0022:00

Hourly average and peak, UTC.

Li3Server performance

02040608019:0020:0021:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 17:57 UTC23d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 511 on average
579 / 700
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 340 on average
37 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 337 on average
67 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 316 on average
312 / 400
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 280 on average
127 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 261 on average
134 / 225

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on SVRS?

Its recent wipes drew an average peak of 2 players. The crowd on the latest wipe reached its peak 1 hours in.

What is the wipe schedule on SVRS?

Its rhythm cannot yet be told: too few of SVRS's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 23 days 4 hours ago the server made the world it is on now.

Population

How busy is SVRS?

SVRS went quiet 23 hours ago and is offline right now. The average across the last seven days is 2 players; the peak reached 2. Look at 20:00 UTC for the last 48 hours: that hour averaged 2 players.

How does SVRS rank against other Rust servers?

Ranked #6,102 on seven-day player hours, SVRS is in the top 28% of all ranked servers.

Rules and settings

Which map does SVRS run?

A procedural map of size 5,000 with seed 706952110, generated by the game, runs on SVRS. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on SVRS?

A gather rate is not given in the name SVRS. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does SVRS run?

Rust network protocol 2635 and build 168909 on Linux is what SVRS runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is SVRS online, and how reliable is it?

SVRS is down just now; the last sighting was 23 hours ago. About 2 hours ago is when it last restarted, by its own uptime figure. 19 of 168 hours up over the last 7 full days, which is 11%. Rust Heatmap has had it on record since 13 September 2026.

Where is SVRS located?

No region is published by SVRS. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 46.253.60.233:28015 is its address.

Does SVRS run smoothly?

Average server fps over the last 48 hours was 73; it never dropped below 67. Entities peaked at 280,976, counting buildings, deployables and all the rest of the world. At its peak it held 3,539 MB of memory. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include SVRS?

The Rust Heatmap lists that SVRS fits are: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on SVRS mean?

gmrust (Game mode): Survival in the standard Rust form; mp4 (Max players): This server has 4 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set are the tags SVRS publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join SVRS?

Enter client.connect 46.253.60.233:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp4
Max players This server has 4 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.