Development server
Offline 46.205.221.3:28015 checked 32d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 64% of all ranked servers, and #617 of the quad servers (top 73%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Development server?
Its rhythm cannot yet be told: too few of Development server's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 32 days 12 hours ago the server made the world it is on now.
Player counts
How busy is Development server?
Last seen 32 days 10 hours ago, Development server is offline at the moment.
How does Development server rank against other Rust servers?
Player hours over seven days put Development server at #14,794, in the top 64% of ranked servers. Ranked against other quad servers, it comes in at #617.
Map and rules
Which map does Development server run?
Development server runs a procedural map, which the game generates.
What are the rules and settings on Development server?
A gather rate is not given in the name Development server. A group can have at most 4 players (quad). The server runs softcore, A more forgiving Facepunch mode, keeping part of your loot. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Development server run?
Rust network protocol 2633 and build 165217 is the build Development server runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is Development server online, and how reliable is it?
Last seen 32 days 10 hours ago, Development server is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 25 September 2026.
Where is Development server located?
No region is published by Development server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 46.205.221.3:28015.
Tags
Which Rust Heatmap lists and filters include Development server?
The Rust Heatmap lists that Development server fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
What do the server tags on Development server mean?
gmsoftcore (Game mode): The ruleset is softcore, the easier one; mp2 (Max players): This server has 2 slots; ts4 (Group limit): The team limit is 4; v2633 (Protocol): Your game must match protocol 2633 to get in; cs165217 (Build): This build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags Development server publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Development server?
Press F1 in Rust to open the console, then enter client.connect 46.205.221.3:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.