Rust HeatmapInfrared · players
IR live Players44,070 Servers11,698 Warm3,087 Fresh wipes · 3h100 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

S RUST #0 [TEST]

Offline EU 46.174.54.83:20520 checked 15d ago

moddedoxide
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,382
rank
top 71% · #2569 in EU
22d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 15d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Tue 6 OctThu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 01:30 UTC22d ago 0 – running 0
Thu 1 Oct, 21:13 UTC FW27d ago 2 halved by day 1 4.2 days 0
Tue 29 Sep, 00:03 UTC30d ago 2 held half 2.9 days 0
Tue 22 Sep, 01:38 UTC36d ago 0 – 6.9 days 0
Tue 15 Sep, 05:53 UTC43d ago 0 – 6.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
40 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
31 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
6 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
4 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 78 on average
71 / 700

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on S RUST #0 [TEST]?

Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 0 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 1 it was below half in the wipes that did not hold.

What is the wipe schedule on S RUST #0 [TEST]?

There is no next wipe to predict on S RUST #0 [TEST], which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 22 days 23 hours ago the server made the world it is on now.

Population

How busy is S RUST #0 [TEST]?

Last seen 15 days 15 hours ago, S RUST #0 [TEST] is offline at the moment.

How does S RUST #0 [TEST] rank against other Rust servers?

On player hours over the last seven days, S RUST #0 [TEST] is #15,382 globally (top 71%) and #2,569 in Europe.

Map and rules

Which map does S RUST #0 [TEST] run?

The map on S RUST #0 [TEST] is procedural, size 3,500 with seed 210551, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on S RUST #0 [TEST]?

No gather rate appears in the name S RUST #0 [TEST]. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does S RUST #0 [TEST] run?

Rust network protocol 2634 and build 166652 on Linux is what S RUST #0 [TEST] runs. Steam updates your game for you, and the protocol has to match for you to join.

Is S RUST #0 [TEST] online, and how reliable is it?

Offline at the moment: S RUST #0 [TEST] was last seen 15 days 15 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 13 September 2026.

Where is S RUST #0 [TEST] located?

The EU tag is how S RUST #0 [TEST] lists itself in Europe. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 46.174.54.83:20520.

Tags

Which Rust Heatmap lists and filters include S RUST #0 [TEST]?

These Rust Heatmap lists include S RUST #0 [TEST]: EU Rust servers, busiest first and Modded Rust servers, by live population. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on S RUST #0 [TEST] mean?

These are the tags S RUST #0 [TEST] publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): Slot count: 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game; EU (Europe): In the server browser it sits under Europe. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Who runs S RUST #0 [TEST]?

One operator most likely runs S RUST #0 [TEST] and the 2 other servers we track that publish a srust.io hostname.

How to join

How do I join S RUST #0 [TEST]?

Enter client.connect 46.174.54.83:20520 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. https://srust.io is where its website is.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2634,EU,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp50
Max players Slot count: 50.
ts8
Group limit At most 8 per team: the default the game ships with.
v2634
Protocol To join, run the same version: game protocol 2634.
cs166652
Build Build 166652.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Listed as Modded, since settings or plugins change the game.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.