Rust HeatmapInfrared · players
IR live Players54,666 Servers11,743 Warm3,375 Fresh wipes · 3h133 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–75° · slots

[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]

Online EU 46.174.54.159:28015 checked 8m ago

1x monthly wipes vanillamoddedoxide
Sp1 · players now 0/ 75
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 7°
Tue 00:00flare: a wipe in that hourWed 22:00
2
7-day average
peak 11
#2,525
rank
top 11% · #963 in EU
4d ago
last wipe
monthly schedule
7d 19h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 8m ago

Li2Players

AveragePeak
0246800:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Li3Server performance

05010015020000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 11% of all ranked servers, top 33% in EU. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

14.1 days
usual gap
between real wipes
67%
on rhythm
of its recent wipes
8
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 13

Coming wipes

7d 19h
Thu 5 Nov, 19:00 UTC
FW
35d 19h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Sat 24 OctThu 15 OctThu 1 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 24 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 18:07 UTC4d ago 11 – running 1
Thu 15 Oct, 20:32 UTC13d ago 7 halved by day 3 8.9 days 0
Thu 1 Oct, 18:31 UTC FW27d ago 6 halved by day 13 14.1 days 0
Wed 16 Sep, 18:19 UTC42d ago 4 halved by day 13 15 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
55 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
8 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 77 on average
101 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10
EU · groups of 16+ · monthly · 69 on average
66 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10
EU · groups of 16+ · monthly · 67 on average
5 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10
EU · groups of 16+ · monthly · 61 on average
210 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?

At their busiest, its recent wipes averaged 8 players. 24 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. By day 13 it was below half in the wipes that did not hold.

What is the wipe schedule on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?

The only wipe on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world in play now was made 4 days 5 hours ago. The tags list one wipe a month.

Population

How busy is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?

Of 75 slots on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS], 0 are in use right now. A seven-day average of 2 players, with a peak of 11. Its busiest point in the last 48 hours was 09:00 UTC, averaging 6 players.

How does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] rank against other Rust servers?

Seven-day player hours place [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] at #2,525, in the top 11% of ranked servers; within Europe it is #963.

Rules and settings

Which map does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] run?

A procedural map of size 3,500 with seed 1337, generated by the game, runs on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?

[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]'s name indicates a gather rate of 1x. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. Vanilla is the server's own description: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] run?

Rust network protocol 2635 and build 168909 is the build [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] runs, on Linux. To join, your game must match the protocol; Steam handles the update.

Is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] online, and how reliable is it?

Right now [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] shows as online. Its reported uptime dates the last restart to about 19 hours ago. It was up 166 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] located?

With its EU tag, [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] lists itself in Europe. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 46.174.54.159:28015 is its address.

Does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] run smoothly?

Average server fps over the last 48 hours was 146; it never dropped below 109. Buildings, deployables and the rest of the world came to as much as 84,076 entities. The highest memory use was 3,482 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?

These Rust Heatmap lists include [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]: EU Rust servers, busiest first and Modded Rust servers, by live population. These are the filters that return it on the list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Gather rate: 1x.

What do the server tags on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] mean?

gmrust (Game mode): Survival in the standard Rust form; mp75 (Max players): The slot count is 75; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; EU (Europe): Europe is where the server browser puts it are the tags [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?

To join by console, open it with F1 in Rust and enter client.connect 46.174.54.159:28015. Or press Launch Rust on this page, which connects you through Steam. The server's site sits at https://rtsrv.gamestores.app/.

KeyServer tags

what each one means

Published as mp75,ptrak,$r?,v2635,^m,^v,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp75
Max players The slot count is 75.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build This build is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: the game in Facepunch's own form.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Region

EU
Europe Europe is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.