[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]
Online EU 46.174.54.159:28015 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 11% of all ranked servers, top 33% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 24 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 18:07 UTC4d ago | 11° | – | running | 1 |
| Thu 15 Oct, 20:32 UTC13d ago | 7° | halved by day 3 | 8.9 days | 0 |
| Thu 1 Oct, 18:31 UTC FW27d ago | 6° | halved by day 13 | 14.1 days | 0 |
| Wed 16 Sep, 18:19 UTC42d ago | 4° | halved by day 13 | 15 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
At their busiest, its recent wipes averaged 8 players. 24 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. By day 13 it was below half in the wipes that did not hold.
What is the wipe schedule on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
The only wipe on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world in play now was made 4 days 5 hours ago. The tags list one wipe a month.
Population
How busy is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
Of 75 slots on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS], 0 are in use right now. A seven-day average of 2 players, with a peak of 11. Its busiest point in the last 48 hours was 09:00 UTC, averaging 6 players.
How does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] rank against other Rust servers?
Seven-day player hours place [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] at #2,525, in the top 11% of ranked servers; within Europe it is #963.
Rules and settings
Which map does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] run?
A procedural map of size 3,500 with seed 1337, generated by the game, runs on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]'s name indicates a gather rate of 1x. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. Vanilla is the server's own description: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] run?
Rust network protocol 2635 and build 168909 is the build [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] online, and how reliable is it?
Right now [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] shows as online. Its reported uptime dates the last restart to about 19 hours ago. It was up 166 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] located?
With its EU tag, [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] lists itself in Europe. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 46.174.54.159:28015 is its address.
Does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] run smoothly?
Average server fps over the last 48 hours was 146; it never dropped below 109. Buildings, deployables and the rest of the world came to as much as 84,076 entities. The highest memory use was 3,482 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
These Rust Heatmap lists include [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]: EU Rust servers, busiest first and Modded Rust servers, by live population. These are the filters that return it on the list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Gather rate: 1x.
What do the server tags on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] mean?
gmrust (Game mode): Survival in the standard Rust form; mp75 (Max players): The slot count is 75; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; EU (Europe): Europe is where the server browser puts it are the tags [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
To join by console, open it with F1 in Rust and enter client.connect 46.174.54.159:28015. Or press Launch Rust on this page, which connects you through Steam. The server's site sits at https://rtsrv.gamestores.app/.