Develop\Test
Online 46.174.49.209:28015 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 25% of all ranked servers, and #340 of the quad servers (top 41%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 20:22 UTC22h ago | – | – | running | 1 |
| Sun 25 Oct, 06:26 UTC2d ago | 1° | – | 1.6 days | 1 |
| Mon 5 Oct, 14:17 UTC22d ago | 1° | halved by day 2 | 19.7 days | 0 |
| Sat 3 Oct, 16:29 UTC24d ago | 1° | – | 1.9 days | 0 |
| Fri 2 Oct, 09:19 UTC25d ago | 1° | – | 1.3 days | 0 |
| Thu 1 Oct, 17:59 UTC FW26d ago | 1° | – | 0.6 days | 0 |
| Thu 1 Oct, 03:48 UTC26d ago | 1° | – | 0.6 days | 0 |
| Thu 24 Sep, 17:39 UTC33d ago | 1° | held half | 6.4 days | 0 |
| Thu 17 Sep, 12:04 UTC40d ago | 2° | halved by day 5 | 7.2 days | 1 |
| Wed 16 Sep, 18:54 UTC40d ago | 2° | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Develop\Test?
Its recent wipes drew an average peak of 1 players. 0 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 2.
What is the wipe schedule on Develop\Test?
There is no next wipe to predict on Develop\Test, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 22 hours ago.
Player counts
How busy is Develop\Test?
The current population of Develop\Test is 0, against 100 slots. Averaged over the past week: 0 players, peaking at 1. Its busiest point in the last 48 hours was 17:00 UTC, averaging 1 players.
How does Develop\Test rank against other Rust servers?
Ranked #5,492 on seven-day player hours, Develop\Test is in the top 25% of all ranked servers. The quad group puts it at #340.
Map and rules
Which map does Develop\Test run?
Develop\Test runs a procedural map of size 3,500 with seed 1573025114, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Develop\Test?
No gather rate appears in the name Develop\Test. A group can have at most 4 players (quad). The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Develop\Test run?
Rust network protocol 2635 and build 168909 on Linux is what Develop\Test runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Develop\Test online, and how reliable is it?
Right now Develop\Test shows as online. About 2 hours ago is when it last restarted, by its own uptime figure. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is Develop\Test located?
A region is not published for Develop\Test. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 46.174.49.209:28015.
Does Develop\Test run smoothly?
It averaged 58 server fps over the last 48 hours, with a low of 1. The world held as many as 116,576 entities, buildings and deployables included. Memory use reached 3,504 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include Develop\Test?
These Rust Heatmap lists include Develop\Test: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 24 hours brings it up.
What do the server tags on Develop\Test mean?
The game's server browser reads the tags Develop\Test publishes: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): Slot count: 100; ts4 (Group limit): Teams cap at 4; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Develop\Test?
Enter client.connect 46.174.49.209:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. You can find it online at https://rust.basew.online.