Rust HeatmapInfrared · players
IR live Players96,316 Servers11,880 Warm4,103 Fresh wipes · 3h158 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

Develop\Test

Online 46.174.49.209:28015 checked 11m ago

quad moddedoxide
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Sun 19:00flare: a wipe in that hourTue 17:00
0
7-day average
peak 1
#5,492
rank
top 25%
22h ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 11m ago

Li2Players

AveragePeakWipe
00.250.50.75119:0004:0013:0023:0008:0017:00Wiped Mon 26 Oct, 20:22 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

Server fpsWipe
02040608019:0004:0013:0023:0008:0017:00Wiped Mon 26 Oct, 20:22 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 25% of all ranked servers, and #340 of the quad servers (top 41%). Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Sun 25 OctMon 5 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:22 UTC22h ago – – running 1
Sun 25 Oct, 06:26 UTC2d ago 1 – 1.6 days 1
Mon 5 Oct, 14:17 UTC22d ago 1 halved by day 2 19.7 days 0
Sat 3 Oct, 16:29 UTC24d ago 1 – 1.9 days 0
Fri 2 Oct, 09:19 UTC25d ago 1 – 1.3 days 0
Thu 1 Oct, 17:59 UTC FW26d ago 1 – 0.6 days 0
Thu 1 Oct, 03:48 UTC26d ago 1 – 0.6 days 0
Thu 24 Sep, 17:39 UTC33d ago 1 held half 6.4 days 0
Thu 17 Sep, 12:04 UTC40d ago 2 halved by day 5 7.2 days 1
Wed 16 Sep, 18:54 UTC40d ago 2 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Develop\Test?

Its recent wipes drew an average peak of 1 players. 0 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 2.

What is the wipe schedule on Develop\Test?

There is no next wipe to predict on Develop\Test, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 22 hours ago.

Player counts

How busy is Develop\Test?

The current population of Develop\Test is 0, against 100 slots. Averaged over the past week: 0 players, peaking at 1. Its busiest point in the last 48 hours was 17:00 UTC, averaging 1 players.

How does Develop\Test rank against other Rust servers?

Ranked #5,492 on seven-day player hours, Develop\Test is in the top 25% of all ranked servers. The quad group puts it at #340.

Map and rules

Which map does Develop\Test run?

Develop\Test runs a procedural map of size 3,500 with seed 1573025114, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on Develop\Test?

No gather rate appears in the name Develop\Test. A group can have at most 4 players (quad). The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does Develop\Test run?

Rust network protocol 2635 and build 168909 on Linux is what Develop\Test runs. Steam updates your game for you, and the protocol has to match for you to join.

Is Develop\Test online, and how reliable is it?

Right now Develop\Test shows as online. About 2 hours ago is when it last restarted, by its own uptime figure. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 13 September 2026.

Where is Develop\Test located?

A region is not published for Develop\Test. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 46.174.49.209:28015.

Does Develop\Test run smoothly?

It averaged 58 server fps over the last 48 hours, with a low of 1. The world held as many as 116,576 entities, buildings and deployables included. Memory use reached 3,504 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include Develop\Test?

These Rust Heatmap lists include Develop\Test: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 24 hours brings it up.

What do the server tags on Develop\Test mean?

The game's server browser reads the tags Develop\Test publishes: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): Slot count: 100; ts4 (Group limit): Teams cap at 4; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Develop\Test?

Enter client.connect 46.174.49.209:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. You can find it online at https://rust.basew.online.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp100
Max players Slot count: 100.
ts4
Group limit Teams cap at 4.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.