Rust HeatmapInfrared · players
IR live Players80,760 Servers11,845 Warm3,897 Fresh wipes · 3h163 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

240_FPS [RU]

Offline EU 46.174.48.13:28015 checked 13d ago

weekly wipes vanillaoxide
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,247
rank
top 70% · #2571 in EU
26d ago
last wipe
weekly schedule
1d 21h
next wipe
Thu 29 Oct, 18:37 UTC
UTC checked 13d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct21 Oct

Top 70% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:37 UTC, in 1d 21h. Its weekly schedule tag · low confidence

6.6 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 4.5

Coming wipes

1d 21h
Thu 29 Oct, 18:37 UTC
8d 21h
Thu 5 Nov, 19:00 UTC
FW
15d 21h
Thu 12 Nov, 18:37 UTC
22d 21h
Thu 19 Nov, 18:37 UTC
29d 21h
Thu 26 Nov, 18:37 UTC
36d 21h
Thu 3 Dec, 19:00 UTC
FW
43d 21h
Thu 10 Dec, 18:37 UTC

The first 48 hours of its last wipes

Thu 1 OctFri 25 SepFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:37 UTC FW26d ago 2 – running 1
Fri 25 Sep, 07:50 UTC32d ago 4 halved by day 5 6.4 days 1
Fri 18 Sep, 11:51 UTC39d ago 4 halved by day 4 6.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 508 on average
686 / 750
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 343 on average
59 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 339 on average
94 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 260 on average
174 / 250
Rustafied.com - EU Main
EU · groups of 16+ · weekly · 230 on average
80 / 125
Magic Rust — Main | Kлaccикa x1 | Pyccкий
EU · groups of 100+ · 1x · weekly · 211 on average
111 / 170

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on 240_FPS [RU]?

Its recent wipes drew an average peak of 3 players. 1 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. By day 4.5 it was below half in the wipes that did not hold.

What is the wipe schedule on 240_FPS [RU]?

The prediction follows its tag, as too few of 240_FPS [RU]'s wipes are on record to confirm the schedule. Due on Thursday 29 October at 18:37 UTC: the next wipe. The world it runs now dates from 26 days 2 hours ago. The tags list a weekly wipe.

Population

How busy is 240_FPS [RU]?

The last time 240_FPS [RU] was seen was 13 days 5 hours ago, and it is offline now.

How does 240_FPS [RU] rank against other Rust servers?

On player hours over the last seven days, 240_FPS [RU] is #15,247 globally (top 70%) and #2,571 in Europe.

Rules and settings

Which map does 240_FPS [RU] run?

The map on 240_FPS [RU] is procedural, size 4,500 with seed 782583436, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on 240_FPS [RU]?

A gather rate is not given in the name 240_FPS [RU]. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. Oxide plugins are in use. Vanilla is the server's own description: unchanged rates, kits and rules: the game in Facepunch's own form. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does 240_FPS [RU] run?

The build on 240_FPS [RU] is Rust network protocol 2634 and build 167398, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is 240_FPS [RU] online, and how reliable is it?

Offline at the moment: 240_FPS [RU] was last seen 13 days 5 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 15 September 2026.

Where is 240_FPS [RU] located?

With its EU tag, 240_FPS [RU] lists itself in Europe. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 46.174.48.13:28015 is its address.

Tags

Which Rust Heatmap lists and filters include 240_FPS [RU]?

These Rust Heatmap lists include 240_FPS [RU]: Best Rust community servers, EU Rust servers, busiest first and Vanilla Rust servers, busiest first. These are the filters that return it on the list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

What do the server tags on 240_FPS [RU] mean?

gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): This server has 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167398 (Build): Build 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^w (Weekly): It wipes once a week; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): Plugins run through Oxide (uMod); EU (Europe): In the server browser it sits under Europe are the tags 240_FPS [RU] publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join 240_FPS [RU]?

Enter client.connect 46.174.48.13:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2634,^w,^v,EU,gmrust,cs167398,ts8,^o

Game

gmrust
Game mode Survival in the standard Rust form.
mp100
Max players This server has 100 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167398
Build Build 167398.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Wipe schedule

^w
Weekly It wipes once a week.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: the game in Facepunch's own form.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.