240_FPS [RU]
Offline EU 46.174.48.13:28015 checked 13d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:37 UTC, in 1d 21h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:37 UTC FW26d ago | 2° | – | running | 1 |
| Fri 25 Sep, 07:50 UTC32d ago | 4° | halved by day 5 | 6.4 days | 1 |
| Fri 18 Sep, 11:51 UTC39d ago | 4° | halved by day 4 | 6.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on 240_FPS [RU]?
Its recent wipes drew an average peak of 3 players. 1 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. By day 4.5 it was below half in the wipes that did not hold.
What is the wipe schedule on 240_FPS [RU]?
The prediction follows its tag, as too few of 240_FPS [RU]'s wipes are on record to confirm the schedule. Due on Thursday 29 October at 18:37 UTC: the next wipe. The world it runs now dates from 26 days 2 hours ago. The tags list a weekly wipe.
Population
How busy is 240_FPS [RU]?
The last time 240_FPS [RU] was seen was 13 days 5 hours ago, and it is offline now.
How does 240_FPS [RU] rank against other Rust servers?
On player hours over the last seven days, 240_FPS [RU] is #15,247 globally (top 70%) and #2,571 in Europe.
Rules and settings
Which map does 240_FPS [RU] run?
The map on 240_FPS [RU] is procedural, size 4,500 with seed 782583436, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on 240_FPS [RU]?
A gather rate is not given in the name 240_FPS [RU]. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. Oxide plugins are in use. Vanilla is the server's own description: unchanged rates, kits and rules: the game in Facepunch's own form. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does 240_FPS [RU] run?
The build on 240_FPS [RU] is Rust network protocol 2634 and build 167398, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is 240_FPS [RU] online, and how reliable is it?
Offline at the moment: 240_FPS [RU] was last seen 13 days 5 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 15 September 2026.
Where is 240_FPS [RU] located?
With its EU tag, 240_FPS [RU] lists itself in Europe. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 46.174.48.13:28015 is its address.
Tags
Which Rust Heatmap lists and filters include 240_FPS [RU]?
These Rust Heatmap lists include 240_FPS [RU]: Best Rust community servers, EU Rust servers, busiest first and Vanilla Rust servers, busiest first. These are the filters that return it on the list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What do the server tags on 240_FPS [RU] mean?
gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): This server has 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167398 (Build): Build 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^w (Weekly): It wipes once a week; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): Plugins run through Oxide (uMod); EU (Europe): In the server browser it sits under Europe are the tags 240_FPS [RU] publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join 240_FPS [RU]?
Enter client.connect 46.174.48.13:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.